PKM 2

v2.5.0·Updated 2026-08-18

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About this mod Author’s original text

PKM 2.0

The gun come with half disintegratable belts, heat effect, and several togglable(?) parts: Click the barrel, stock, bottom of the pistol grip, front of the beltbox mount to chage model.

When click the left of the receiver, a foldable dove tail will appear, and be aware that you can grab the topcover only when dove tail flipped open.

Click above the handguard trigger to toggle bullpup mode.

How to reload?

1.Using beltbox:

First grab your belt box and put it near the box holder frame, once it's attached to the gun, drag the beltbox and rotate 45 degrees then pull out the belt to reload like a normal MG.

After firing all the bullets, open the topcover, grab the lifter and lift it to release the empty belt segment, then grab the belt box and rotate -45 degrees and it will eject.

2.Using APinc Belt:

Just open the topcover and put the belt in, when belt is empty it will automatically eject.

3.Using AmmoBackPack

This bulky backpack holds 2000rnd of tracer. Like the APinc Belt, put the piece direct onto the gun, and put the backpack on your backpackslot, but be aware of emeny fire

----If the backpack received enough damage it will break and stop working! Also, if you put the PKM too far away from the ammobackpack, the belt will be ripped off from the receiver.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderWFIOST-H3VRUtilitiescityrobo-OpenScripts2

File & checksum

Filename
PKM_2-2.5.0.zip
File size
304.4 MiB