Oce CVN74

v1.3.1·Updated 2025-02-11

Chief, remove the wheel chock.

About this mod Author’s original text

Oce_CVN74

A static AircraftCarrier that provides a plane launcher at the front left catapult. Made for F-14D mod.

How to use the launcher

First, taxi your jet and drive the launch bar into the catapult, the bar will auto hooked.

Grab the throttle and push it to fullpower (you shouldn't power it to maximum irl tho), make sure your right hand is empty then press RIGHT grip and RIGHT trigger button

and plane will be launched within 5 seconds.

Once launched, throttle to 100% and pull the stick to take off.

Notice

The water may glitch heavily.

DO NOT Restart the scene when there's player in the aircraft, it will break the scripts!

Change Log

1.0.0 Added the map.

1.0.1 Launcher tweaked.

1.0.2 Launcher tweaked x2.

1.1.0 Landing wires kinda works...

1.1.1 Skybox changed.

1.2.0 New catapult for new F-14 script, When you taxi your F-14 to the left cat, click the gear lever to lower the launch bar, then once the bar is at the right place

your plane will be hook into the position, all you need to do is waiting to launch. When doing CASE1 recovering, left hand press

thumbstick backward to lower the hook.(Landing on a static ship in a TomCat could be hell too difficult!)

1.2.1 There will be a S3B in the low altitude await to air-refueling (Throttle thumbstick forward to open the refueling probe).

1.2.2 Added colliders to the S3B and tweaked its distance from the CVN74.

1.2.3 Tweaked air-refueling probe and catapult to make them less cursed.

1.2.4 Quick fix for the refuelingprobe.

1.2.5 Catapult script changed and add lifter to enter the hanger.

1.2.6 Fixed respawn error.

1.2.7 Added catapult support for F-14B.

1.2.8 Tweaked ocean surface layer for Jester Eject instruction.

1.3.0 Added arresting wires and Jester landing comments.

1.3.1 Adjusted wire tension and delayed Jester landing comments after hooking the wire.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlasdevyndamonster-OtherLoaderWFIOST-H3VRUtilities

File & checksum

Filename
Oce_CVN74-1.3.1.zip
File size
86.9 MiB