DeltaForce M7 Spectrum Blitz
Sig Sauer's wet pipe dream, realized by HAAVK Industry.
Screenshots 1 screenshots
About this mod Machine translation
HAAVK Owns The Skies
Romie, you tried to use Relink to make weapons extensions of the body, to make bullets sense soldiers' heartbeats. But you forgot that we designed brain-computer interfaces to benefit humanity, not to create killing machines. Your clouded mind cannot penetrate the fog of the times; and HAVVK is not worthy of this godlike technology.
I've never played Delta Force: Hawk Ops so I have nothing to say about this gun. It looks pretty cool though.
Can be found in Firearms/BattleRifle.
Features
- A transparent M7 rifle with fully animated interior
- 30-round magazine with bespoke 6.8x51mm "Buried" cased telescoped round (FMJ, AP, Incendiary, APIncendiary)
- Bespoke attachments: muzzle, scope, foregrip, light and laser
- Some other "minor" details which took me days to implement
Known Issues and Limitations
- "Fire in the chamber" effect only works with the bespoke muzzle or no muzzle installed
- Didn't faithfully implement some mechanisms, especially those animated particle effects and fonts
- I don't really understand how both games' packed textures work so the materials look off compared to the original game
- Some details and decals are missing
I Asked Myself These Questions
Where're other color palettes? Why not modular?
- For those who doesn't know, this weapon has various color palettes, patterns and wear, similar to CSGO/CS2's skin system. I'm sorry that I'm too lazy to make more color palettes. The current color palettes is chosen by sik who commissioned this mod. You can try using CamoShop mod but I can't guarantee the result.
- I tried to make a color changer system with no success. GetComponentInParent() always return null despite EVERYTHING is set up correctly. I'm sorry if you're disappointed.
- As for the modularity (Modul-Workshop and ModulAR2 compatiblity to the extent), while I can make it work and I've already seperated the parts for modularization, I don't really think it's worth the effort and I'm just too lazy to do it. That said, feel free to rip the assets and make a modular version yourself.
It's really ugly and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- Tencent for making Delta Force: Hawk Ops
- DeltaForce Official account for the images and descriptions (captured from the promotion video)
- sik for the commission and assets
- JerryAR for help and troubleshooting
- Everybody in H3VR community
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: