CodZombies

v1.0.7·Updated 2023-02-28

Custom game mode based on Call of Duty Zombies

Screenshots 1 screenshots

About this mod Author’s original text

Nacht der Untoten

Welcome to the call of duty zombies inspired mod. It is not only a map, but also

a gamemode, in which you'll be fighting to survive through waves of zombies.

Features including:

  • Zosigs or Custom enemies
  • Wave system
  • Limited ammo mode
  • Power ups
  • Perks
  • Buying weapons
  • Mystery Box
  • Pack A Punch
  • Barricading windows
  • Rayguns by Sora101Ven

Important:

  • Buying stuff, changing settings etc. are done by pulling the levers
  • Remember to spawn lock ammunition

How to play?

When you launch the game, turn 180 degrees to see and select the custom map. Then load it like any other scene.

If you can't see it, or it loads proving grounds, then 90% chances are, you've done something wrong, or there is a problem with other mods.

Feel free to contact me, especially if you have any questions/feedback on Discord group

or directly: Kodeman#8924

or by e-mail: kodeman625@gmail.com

Perks:

  • Juggernog: doubles player's health.
  • Deadshot Daiquiri:
  • Zosig: Increases headshot damage by 35%
  • Custom zombie: Increases zombie's head collider by 25% and headshot damage by approx. 20%
  • DoubleTap: Increases overall damage by aprox. 25% and fire rate by 33%
  • MuleKick: Spawns backpack
  • SpeedCola: Repairing barricades now requires only a single plank, and every applicable weapon receives mag release button
  • StaminUp: Increases player's max movement speed
  • PHDFlopper: Reduces explosion damage dealt to the Player by 70%
  • Quick Revive: Grants a single respawn and provides invincibility for 10 seconds.
  • Electric Cherry: Unloading an empty magazine will stun enemies for a short duration. 5 sec cooldown. (Works only for magazine using weapons temporarily)

       KO-FI CAD$ version

Want to make Your own map for this mod?

Here's the Tutorial

Let me know of any problems, I'd be glad to help.

Changelog

1.0.7

  • Fixed being unable to pack a punch a weapon

1.0.6

  • Added the Thundergun and Rai K 84 wonder weapons by Sora101Ven
  • Changed chances for getting wonder weapons from the mystery box
  • Removed the teleporter.
  • Zosigs AI changes to fix behavior problems
  • Minor improvements

1.0.5

  • Max ammo power up fixed, it should refill ammo properly.
  • Max ammo got updated too, now it will also refill magazines in the weapons in hand and in quickbelt slots if it can.
  • Purged the dependency for MMHOOK, because it's pain for map making, I finally switched to Harmony.

1.0.4

  • Weapon pools support. Player can now choose between 2 sets of weapons that will spawn in shops and in the mystery box

1.0.3

  • I can't figure out how to fix error that happens in 104 experimental when holding objects like planks. Until I resolve this issue,

StaminUp perk has been changed to increase movement speed only. (No reduction from carrying heavy weapons)

Player movement speed is also slightly reduced without the perk.

From Jedi's feedback on his stream:

  • Fixed music not looping
  • Made Hellhounds quieter

1.0.2

  • Smaller fixes + posted the tutorial

1.0.1

  • Made an option to reduce zombies HP

1.0.0

  • Finishing touches
  • Implemented Raygun MK2 from Sora101Ven

Within a few days I'm planning to create a tutorial showcasing how to create custom maps with this gamemode template.

Please notify me if You see any bugs

0.8.0

  • Hellhound inspired round. Appears every 8 rounds. During that time, enemies will spawn inside the bunker.

They are fast but have reduced HP.

  • Multi location support added. Created a small second room as a preview, accessed by a teleport.
  • Pause option available. Pull the lever at spawn to pause (Works only between rounds).
  • Added trap. It creates a barrier that kills every enemy passing through for 10 seconds.

0.7.0

Atlas update

Finally, the Atlas port is complete. It was basically mod remake, so some details might be changed.

  • Quick Revive perk. Upon death, player will respawn in the same spot shortly after and will be given

invincibility for a short time. Works only once.

  • Electric cherry perk. Unloading an empty ma

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlasdevyndamonster-OtherLoaderdevyndamonster-MagazinePatcherNuigo_Ftrmarket-CDZ_Raygun_Mk1Nuigo_Ftrmarket-CDZ_Raygun_Mk2Nuigo_Ftrmarket-Rai_K_84Nuigo_Ftrmarket-CDZ_Thundergun

File & checksum

Filename
CodZombies-1.0.7.zip
File size
184.6 MiB