CodZombies
Custom game mode based on Call of Duty Zombies
截圖 共 1 張
模組介紹 作者原文
Nacht der Untoten
Welcome to the call of duty zombies inspired mod. It is not only a map, but also
a gamemode, in which you'll be fighting to survive through waves of zombies.
Features including:
- Zosigs or Custom enemies
- Wave system
- Limited ammo mode
- Power ups
- Perks
- Buying weapons
- Mystery Box
- Pack A Punch
- Barricading windows
- Rayguns by Sora101Ven
Important:
- Buying stuff, changing settings etc. are done by pulling the levers
- Remember to spawn lock ammunition
How to play?
When you launch the game, turn 180 degrees to see and select the custom map. Then load it like any other scene.
If you can't see it, or it loads proving grounds, then 90% chances are, you've done something wrong, or there is a problem with other mods.
Feel free to contact me, especially if you have any questions/feedback on Discord group
or directly: Kodeman#8924
or by e-mail: kodeman625@gmail.com
Perks:
- Juggernog: doubles player's health.
- Deadshot Daiquiri:
- Zosig: Increases headshot damage by 35%
- Custom zombie: Increases zombie's head collider by 25% and headshot damage by approx. 20%
- DoubleTap: Increases overall damage by aprox. 25% and fire rate by 33%
- MuleKick: Spawns backpack
- SpeedCola: Repairing barricades now requires only a single plank, and every applicable weapon receives mag release button
- StaminUp: Increases player's max movement speed
- PHDFlopper: Reduces explosion damage dealt to the Player by 70%
- Quick Revive: Grants a single respawn and provides invincibility for 10 seconds.
- Electric Cherry: Unloading an empty magazine will stun enemies for a short duration. 5 sec cooldown. (Works only for magazine using weapons temporarily)
       KO-FI CAD$ version
Want to make Your own map for this mod?
Here's the Tutorial
Let me know of any problems, I'd be glad to help.
Changelog
1.0.7
- Fixed being unable to pack a punch a weapon
1.0.6
- Added the Thundergun and Rai K 84 wonder weapons by Sora101Ven
- Changed chances for getting wonder weapons from the mystery box
- Removed the teleporter.
- Zosigs AI changes to fix behavior problems
- Minor improvements
1.0.5
- Max ammo power up fixed, it should refill ammo properly.
- Max ammo got updated too, now it will also refill magazines in the weapons in hand and in quickbelt slots if it can.
- Purged the dependency for MMHOOK, because it's pain for map making, I finally switched to Harmony.
1.0.4
- Weapon pools support. Player can now choose between 2 sets of weapons that will spawn in shops and in the mystery box
1.0.3
- I can't figure out how to fix error that happens in 104 experimental when holding objects like planks. Until I resolve this issue,
StaminUp perk has been changed to increase movement speed only. (No reduction from carrying heavy weapons)
Player movement speed is also slightly reduced without the perk.
From Jedi's feedback on his stream:
- Fixed music not looping
- Made Hellhounds quieter
1.0.2
- Smaller fixes + posted the tutorial
1.0.1
- Made an option to reduce zombies HP
1.0.0
- Finishing touches
- Implemented Raygun MK2 from Sora101Ven
Within a few days I'm planning to create a tutorial showcasing how to create custom maps with this gamemode template.
Please notify me if You see any bugs
0.8.0
- Hellhound inspired round. Appears every 8 rounds. During that time, enemies will spawn inside the bunker.
They are fast but have reduced HP.
- Multi location support added. Created a small second room as a preview, accessed by a teleport.
- Pause option available. Pull the lever at spawn to pause (Works only between rounds).
- Added trap. It creates a barrier that kills every enemy passing through for 10 seconds.
0.7.0
Atlas update
Finally, the Atlas port is complete. It was basically mod remake, so some details might be changed.
- Quick Revive perk. Upon death, player will respawn in the same spot shortly after and will be given
invincibility for a short time. Works only once.
- Electric cherry perk. Unloading an empty ma
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: