COD IW Modpack
Hit me with those laser beams! This is the definitive Infinite Warfare weapons pack.
Screenshots 4 screenshots
About this mod Author’s original text
Click the image below to see what IW guns in H3VR looks like!
The Infinite Warfare Collection
Shoutouts to Tyconson, aka Widepeepoclappy, for being an even bigger fan of Infinite Warfare than I am.
Big props to Yung for the early beginnings of the COD Ftrmarket collection, the first few guns were made thanks to his help.
Bless Kirloper for the huge repo of IW assets, allowing for easier implementation when all the resources are in one place.
Big thanks to Kuromi for the assist in regards to SFX, alongside tiktokfamous for giving me pointers on how to use the SAB extractor in order to gather my own audio collection of IW sfx. Also should mention the occassional check-in to Skye's audio repo, thank you to PLOOF for directing me there.
Background
Infinite Warfare. Remarked as an example of tone-deafness, it's reveal trailer was meme'd upon when it was compared side by side with Battlefield 1, the competitive release within the same year. "Yet another jetpack shooter" is what it was summed up to, before the game had ever released. With Modern Warfare Remastered shoe-horned in there, perhaps they anticipated such backlash and cushioned the blows by appealing to a nostalgic crowd.
And yet, for all that its worth, I weigh the space based Call of Duty above all else. I had participated in the game late, as a Christmas noob, and was minimally exposed to how the public felt about the game post-launch. I chose to participate in Battlefield 1 on their first day rather than Infinite Warfare, and remember being underwhelmed by the game's offerings at the time. To me, I had desired an arcade shooter that had substance to it, and boy Infinite Warfare was just that.
Having skipped Advanced Warfare, Infinite Warfare's campaign with its focus on cinemotography, a movie-esk narrative, and focusing on character development that wasn't mere one-liners or badass moments, it is regarded as one of the best campaign experiences COD can offer. Given the opportunity to reach for the literal stars and otherworldly scenarios sure does help in that regard.
Multiplayer, the third take on jetpacks, the gunplay, movement, and right-back-to-the-action overall experience not only lasts the test of time as one of my favorite core multiplayer experiences, but was the precursor to a formula known as movement shooters, a hybrid of arena shooters and arcade aspects solely focused on keeping your speed and out manuevering the competition. It was a beautiful blend, in regards to IW, where the game had its compelling gameplay psyched enough to keep you playing for hours on end.
And lastly, Zombies. Hot take, what they provided here in terms of Zombies is unlike anything Treyarch has done before. If they didn't send off BO3 with Zombies Chronicles, Infinite Warfare's Zombies wouldn't be so hard to pick as my favorite. Zombies in Spaceland is the GOAT zombies experience if you want to have the maximum amount of fun in a Zombies game. Directors Cut and, oh my lord, all the boss fights you can partake in the zombies gamemode had implanted onto me my core philosophies when it comes to making Easter Eggs and rewarding people who participate in them. It is actually a known fact that people who came to play Infinite Warfare, stayed to play the zombies.
I can gush on and on about this game and how I love it, but I got to reel it back a little and discuss why we have IW's guns in H3VR.
IW Weapons and H3VR, The History
So IW's weapon team went half kinetic, half economic. There are some guns which use bullets, while others use laser beams. Hell, there was in-universe lore in regards to the gun manufacturers of IW's guns. This was the first instance of them pushing these such gun characteristics, and later games would all have their own in-lore gun companies, even MW '22 has these fake manufacturers labeled with real firearms. If you play MW '22, do the names Cronen, Tempus, and XRG come into mind? To me, have fictional firearms with fictional manufacturers is more effec
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: