COD IW Modpack

版本 v2.0.1·更新於 2025-12-26

Hit me with those laser beams! This is the definitive Infinite Warfare weapons pack.

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模組介紹 作者原文

Click the image below to see what IW guns in H3VR looks like!

The Infinite Warfare Collection

Shoutouts to Tyconson, aka Widepeepoclappy, for being an even bigger fan of Infinite Warfare than I am.

Big props to Yung for the early beginnings of the COD Ftrmarket collection, the first few guns were made thanks to his help.

Bless Kirloper for the huge repo of IW assets, allowing for easier implementation when all the resources are in one place.

Big thanks to Kuromi for the assist in regards to SFX, alongside tiktokfamous for giving me pointers on how to use the SAB extractor in order to gather my own audio collection of IW sfx. Also should mention the occassional check-in to Skye's audio repo, thank you to PLOOF for directing me there.

Background

Infinite Warfare. Remarked as an example of tone-deafness, it's reveal trailer was meme'd upon when it was compared side by side with Battlefield 1, the competitive release within the same year. "Yet another jetpack shooter" is what it was summed up to, before the game had ever released. With Modern Warfare Remastered shoe-horned in there, perhaps they anticipated such backlash and cushioned the blows by appealing to a nostalgic crowd.

And yet, for all that its worth, I weigh the space based Call of Duty above all else. I had participated in the game late, as a Christmas noob, and was minimally exposed to how the public felt about the game post-launch. I chose to participate in Battlefield 1 on their first day rather than Infinite Warfare, and remember being underwhelmed by the game's offerings at the time. To me, I had desired an arcade shooter that had substance to it, and boy Infinite Warfare was just that.

Having skipped Advanced Warfare, Infinite Warfare's campaign with its focus on cinemotography, a movie-esk narrative, and focusing on character development that wasn't mere one-liners or badass moments, it is regarded as one of the best campaign experiences COD can offer. Given the opportunity to reach for the literal stars and otherworldly scenarios sure does help in that regard.

Multiplayer, the third take on jetpacks, the gunplay, movement, and right-back-to-the-action overall experience not only lasts the test of time as one of my favorite core multiplayer experiences, but was the precursor to a formula known as movement shooters, a hybrid of arena shooters and arcade aspects solely focused on keeping your speed and out manuevering the competition. It was a beautiful blend, in regards to IW, where the game had its compelling gameplay psyched enough to keep you playing for hours on end.

And lastly, Zombies. Hot take, what they provided here in terms of Zombies is unlike anything Treyarch has done before. If they didn't send off BO3 with Zombies Chronicles, Infinite Warfare's Zombies wouldn't be so hard to pick as my favorite. Zombies in Spaceland is the GOAT zombies experience if you want to have the maximum amount of fun in a Zombies game. Directors Cut and, oh my lord, all the boss fights you can partake in the zombies gamemode had implanted onto me my core philosophies when it comes to making Easter Eggs and rewarding people who participate in them. It is actually a known fact that people who came to play Infinite Warfare, stayed to play the zombies.

I can gush on and on about this game and how I love it, but I got to reel it back a little and discuss why we have IW's guns in H3VR.

IW Weapons and H3VR, The History

So IW's weapon team went half kinetic, half economic. There are some guns which use bullets, while others use laser beams. Hell, there was in-universe lore in regards to the gun manufacturers of IW's guns. This was the first instance of them pushing these such gun characteristics, and later games would all have their own in-lore gun companies, even MW '22 has these fake manufacturers labeled with real firearms. If you play MW '22, do the names Cronen, Tempus, and XRG come into mind? To me, have fictional firearms with fictional manufacturers is more effec

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
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  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Tyconson67-FHR40_WindfallNuigo_Ftrmarket-NV4_Assault_RifleNuigo_Ftrmarket-Titan_Energy_LMGNuigo_Ftrmarket-TREK_50_AMRNuigo_Ftrmarket-2187_Lever_ActionNuigo_Ftrmarket-EMC_Energy_PistolNuigo_Ftrmarket-KBAR_32Nuigo_Ftrmarket-Raijin_EMX_SMG

檔案與校驗

檔案名稱
COD_IW_Modpack-2.0.1.zip
檔案大小
66.0 KiB