Tweaker

v1.9.2·Updated 2026-05-17

Extra features for rundowns

About this mod Author’s original text

Disclaimer: Tweaker will no longer be recieving regular updates. A new package will be created to replace it.

Overview

The purpose of this plugin is to expand rundown developer's capabilities, for users they simply have to install this plugin when a custom rundown requires it.

Features

  • Anti-grief methods
  • Bio Tracker
  • Difficulty Scale
  • Elevator Cargo
  • Foam Launcher
  • Gamer Glowstick
  • Hack Door Puzzle
  • Hammer
  • Mine
  • NavMesh
  • Objective Modifier
  • Expedition Result Page
  • Player Modifier
  • Resource Pack
  • Rundown Layout
  • Weak Door Damage
  • Player Bot AI
  • Infection Spitter
  • Minor UI changes

Usage for Players

Install Tweaker and a custom rundown that depends on it, and if you want to play the base game levels with it you can download the Vanilla release here. There are also some client side settings in the configs for you to use as well.

Usage for Rundown developers

  • Run the game once to generate a custom folder with Tweaker json files in the datablock folder
  • Modify the Tweaker files, don't forget to set internalEnabled to true as it generates with false by default and other enable flags as well
  • Restart the game to test the settings

Note

If something is enabled in the configs it will enable a patch for the game, which may cause unintented side effects even if you're using the default settings for the config

BioTracker

More settings for the BioTracker. Max objects is hard limited to 20. Set up custom item/playeroffline blocks and make a copy of the settings to have multiple BioTrackers.

Difficulty Scale

No per expedition setting yet, dynamically adjusts the difficulty depending on how many players are in your expedition. Solo is one player, Duo is two, Trio is three, Full is four players. Set enable to true for the party size and a value for the desired parameter to something other than 1 to have it take effect.

Elevator Cargo

DataBlockId is the warden objective ID (I recommend using your high objective) and the ItemID can be anything in the item datablock except for gear. More than one item id can be specified as well as different ones to get a mixed cargo. ForceDisable will prevent usage of the elevator cargo entirely. More than one cargo setting can be used as well if you copy the default given and make a new entry in the array.

Foam Launcher

More settings for the c-foam launcher. burstShots min and max do not accept decimal values. Set up custom item/playeroffline blocks and make a copy of the settings to have multiple Foam Launchers.

Gamer Glowstick

No multiple item settings yeet, use a glowstick in the item datablock. pulserate is how quickly the glowstick will change colors while max and min are the range at which the colors will change.

Hack Door puzzle

This uses the chained puzzle id and if the zone door in a level has the same one it will apply a hack lock to it. Upon failing it will spawn a scout wave. SetInteractionMessage will replace the text prompt for the door with a generic one.

Mine

Allows for multiple item set up, DeployPickupInteractionDuration and TimeBetweenPlacements only affect the mine deployer; everything else is applied to the mines set (can even affect consumables if set up correctly).

Nav Mesh

No per expedition setting yet, determines how enemies can move around in the level and avoid each other (doesn't affect their actual collision). The default agent radius of 0.25f is too small and I suggest 0.375f or 0.35f. It's better to have a higher agent radius, but if you run into issues where enemies get stuck in the level you can set it lower. You can edit the bepinex config setting to enable use of a mesh visualizer for debug purposes, handy to see where your enemies are getting stuck. It defaults to F11 to show the mesh, Page up/Page down to move it vertically and End to reset the position.

Objective Modifier

Specify the High warden objective id and when the time runs out the player can either explode or continuously get infected. Player explosion will take prio

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

dakkhuza-MTFOBepInEx-BepInExPack_GTFO

File & checksum

Filename
Tweaker-1.9.2.zip
File size
176.3 KiB