Tweaker
Extra features for rundowns
模組介紹 作者原文
Disclaimer: Tweaker will no longer be recieving regular updates. A new package will be created to replace it.
Overview
The purpose of this plugin is to expand rundown developer's capabilities, for users they simply have to install this plugin when a custom rundown requires it.
Features
- Anti-grief methods
- Bio Tracker
- Difficulty Scale
- Elevator Cargo
- Foam Launcher
- Gamer Glowstick
- Hack Door Puzzle
- Hammer
- Mine
- NavMesh
- Objective Modifier
- Expedition Result Page
- Player Modifier
- Resource Pack
- Rundown Layout
- Weak Door Damage
- Player Bot AI
- Infection Spitter
- Minor UI changes
Usage for Players
Install Tweaker and a custom rundown that depends on it, and if you want to play the base game levels with it you can download the Vanilla release here. There are also some client side settings in the configs for you to use as well.
Usage for Rundown developers
- Run the game once to generate a custom folder with Tweaker json files in the datablock folder
- Modify the Tweaker files, don't forget to set internalEnabled to true as it generates with false by default and other enable flags as well
- Restart the game to test the settings
Note
If something is enabled in the configs it will enable a patch for the game, which may cause unintented side effects even if you're using the default settings for the config
BioTracker
More settings for the BioTracker. Max objects is hard limited to 20. Set up custom item/playeroffline blocks and make a copy of the settings to have multiple BioTrackers.
Difficulty Scale
No per expedition setting yet, dynamically adjusts the difficulty depending on how many players are in your expedition. Solo is one player, Duo is two, Trio is three, Full is four players. Set enable to true for the party size and a value for the desired parameter to something other than 1 to have it take effect.
Elevator Cargo
DataBlockId is the warden objective ID (I recommend using your high objective) and the ItemID can be anything in the item datablock except for gear. More than one item id can be specified as well as different ones to get a mixed cargo. ForceDisable will prevent usage of the elevator cargo entirely. More than one cargo setting can be used as well if you copy the default given and make a new entry in the array.
Foam Launcher
More settings for the c-foam launcher. burstShots min and max do not accept decimal values. Set up custom item/playeroffline blocks and make a copy of the settings to have multiple Foam Launchers.
Gamer Glowstick
No multiple item settings yeet, use a glowstick in the item datablock. pulserate is how quickly the glowstick will change colors while max and min are the range at which the colors will change.
Hack Door puzzle
This uses the chained puzzle id and if the zone door in a level has the same one it will apply a hack lock to it. Upon failing it will spawn a scout wave. SetInteractionMessage will replace the text prompt for the door with a generic one.
Mine
Allows for multiple item set up, DeployPickupInteractionDuration and TimeBetweenPlacements only affect the mine deployer; everything else is applied to the mines set (can even affect consumables if set up correctly).
Nav Mesh
No per expedition setting yet, determines how enemies can move around in the level and avoid each other (doesn't affect their actual collision). The default agent radius of 0.25f is too small and I suggest 0.375f or 0.35f. It's better to have a higher agent radius, but if you run into issues where enemies get stuck in the level you can set it lower. You can edit the bepinex config setting to enable use of a mesh visualizer for debug purposes, handy to see where your enemies are getting stuck. It defaults to F11 to show the mesh, Page up/Page down to move it vertically and End to reset the position.
Objective Modifier
Specify the High warden objective id and when the time runs out the player can either explode or continuously get infected. Player explosion will take prio
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: