TexturePainterAPI
Color the texture in real time
About this mod Author’s original text
API
var texture = new PaintableChannelMaskedTexture(Texture2D mainTexture); //This texture should contains full color info
texture.SetMainTexture(Texture2D newMainTexture);
//Color Mask Texture should be grayscale texture!
texture.SetMaskTexture(Texture2D mask); //Mask Texture could contain mask texture as separate RGB channel
texture.SetTintColor(Color maskTint1, Color maskTint2, Color maskTint3); //maskTint1 = Tint for R Channel, maskTint2 = Tint for G Channel, maskTint3 = Tint for B Channel
targetMat.mainTexture = texture.CurrentTexture; //This returns RenderTexture
texture.CreateCopy();
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: