SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
About this mod Author’s original text
Description
This mod is an assetpack that contains custom palettes, These palettes have to be added manually by rundown devs to their datablock. Please place the below information in their correct datablocks.
CustomAssetShardDataBlock
Place the below information in the _VanityItems_ section
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Beck-E.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Blackout.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Frog.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Frostbite-Alt.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Frostbite.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Gigavirgin.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Luigi.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Mario.prefab",
"Shard": 0
}, {
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Purple Splash.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Sea Sharp.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Violet Violence.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Waluigi.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Wario.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot Cheese.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS01_Carrot McChicken.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb SkinWalker.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb Clown.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V1.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V2.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V3.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V4.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V5.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V6.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V7.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V8.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V9.prefab",
"Shard": 0
},
{
"AssetPath": "Assets/Asset bundles/PaletteSUS02_Garb V10.prefab",
"Shard": 0
}
VanityItemsTemplateDataBlock
Please do not forget to increase the _LastPersistentID_ at the end of the datablock
{
"publicName": "Carrot",
"type": 4,
"prefab": "Assets/Asset bundles/PaletteSUS01_Carrot.prefab",
"DropWeight": 1.0,
"icon": "",
"name": "SUSPalette Carrot",
"internalEnabled": true,
"persistentID": 111
},
{
"publicName": "Beck-E",
"type": 4,
"prefab": "Assets/Asset bundles/PaletteSUS01_Carrot Beck-E.prefab",
"DropWeight": 1.0,
"icon": "",
"name": "SUSPalette Carrot_Beck-E",
"internalEnabled": true,
"persistentID": 112
},
{
"publicName": "Blackout",
"type": 4,
"prefab": "Assets/Asset bundles/PaletteSUS01_Carrot Blackout.prefab",
"DropWeight": 1.0,
"icon": "",
"name": "SUSPalette Carrot_Blackout",
"internalEnabled": true,
"persistentID": 113
},
{
"publicName": "Frog",
"type": 4,
"prefab": "Assets/Asset bundles/PaletteSUS01_Carrot Frog.prefab",
"DropWeight": 1.0,
"icon": "",
"name": "SUSPalette Carrot_Frog",
"internalEnabled": true,
"persistentID": 114
},
{
"publicName": "Frostbite",
"type": 4,
"prefab": "Assets/Asset bundles/PaletteSUS01_Carrot Frostbite.prefab",
"DropWeight": 1.0,
"icon": "",
"name": "SUSPalette Car
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: