SantonianNetmap

v1.0.1·Updated 2024-12-09

Santonian Holographic Netmap

About this mod Author’s original text

Overview

  • This mod adds a new terminal command, "NMAP", that allows you to mark resources, consumables and stationary objects of interest in the current zone (and not only, see below)
  • The command is intended first and foremost for solo runs, when there isn't a second human player to man the terminal, but can be useful in multiplayer runs as well
  • Marked resources can be displayed for configurable timeout, in range from 30 to 600 seconds, or permanently
  • The command style, description and arguments are made to resemble existing commands with overlapping functionality, LIST, PING and QUERY and, therefore, organically integrate into the game environment

Uses

Mapping resources and consumables in the current zone

NMAP -T 120 RES CON E_49

  • Similarly to LIST command, full names "RESOURCES" and "CONSUMABLES" can be shortened to first three or more letters, e.g. "RES" and "CON"
  • Normally, consumables cannot be pinged with PING or listed as they lack unique terminal ID's, but NMAP can help you quickly locate them

Maping key resource item for extended time in the current zone

NMAP -T 600 CELL_702 E_713

NMAP -T 600 KEY_PURPLE_546 E_709

  • When a key item is located deep in infectious fog over 200m away, NMAP makes finding it in solo runs possible (R2D1)

Mapping a number of key items in the current zone

NMAP -T 300 GLP E_12

ID's, GLP-2 canisters (R7C1), HDD's, data cubes etc.

Assigning a permanent navigation marker to the stationary object of interest in any zone

NMAP -P TERMINAL_862 TERMINAL_754 E_614

NMAP -P BULKHEAD_DC_320 E_614

  • Need to quickly find a terminal with a keyword in another zone during reactor scan (R2D2)? No problem.
  • Run between two terminals to complete uplink verification in OSHA non-compliant and confusing level layout? Easy.
  • Bulkhead door controller is located deep in the fog and you need to quickly return to it? We've got you covered.

Permanent markers will not reset with subsequent NMAP scans and will remain active until the end of the rundown unless explicitly removed with:

NMAP -R

Sample on-screen output

In addition to visible navigation markers, Santonian Netmap displays useful information about mapped items. The first three columns resemble ones from the LIST command, but "SPECIAL NOTES" column adds extra information:

  • zone number, where SEC_DOOR_### opens passage to
  • keycard name required to access a security door, if any
  • size and number of uses of resource packs
  • miscellaneous information, such as name, gender and age of HSU (ex-)inhabitant

\\Root\NMAP -A E_49

ID ITEM TYPE STATUS SPECIAL NOTES

TERMINAL_958 Terminal Normal

SEC_DOOR_708 Passage to ZONE_50 Normal

SEC_DOOR_848 Passage to ZONE_52 Normal Restricted zone: KEY_RED_553

HSU_142 Unknown Malfunctioning Kristen Ávila, Female, 66

HSU_144 Unknown Normal Preston Guevara, Male, 15

HSU_267 Unknown UnPowered Jennifer Ward, Female, 17

HSU_427 Unknown Malfunctioning Amanda Ruiz, Female, 33

HSU_451 Unknown Deactivated Traci Olivares, Female, 34

HSU_547 Unknown Powered Carla Edwards, Female, 66

AMMOPACK_357 Resources Normal 40% [2 uses]

MEDIPACK_952 Resources Normal 100% [5 uses]

TOOL_REFILL_461 Resources Normal 40% [2 uses]

GLOW STICK Consumables Normal

LONG RANGE FLASHLIGHT Consumables Normal

EXPLOSIVE TRIP MINE Consumables Normal

BOX_180 Storage Normal

BOX_463 Storage Normal

LOCKER_104 Storage Normal

LOCKER_253 Storage Normal

DOOR_159 Passage Normal

DOOR_365 Passage Normal

Scan has finished, 21 items discovered

Implementation details

  • Technically NMAP can assign navigation markers in milliseconds, but this would break immersion. To allign better with PING and introduce heavier cost for broad scans, the scan time depends on the number of items found and calculated using the following formula:

T = Tp + N*Tn

Where:

Tp = 2.0 sec

Tn = 0.5 sec

  • Likewise, it's possible to mark resources, consumables, and key items outside of the current zone or _all_ items in the level. However, the game design often encompasses

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
SantonianNetmap-1.0.1.zip
File size
148.2 KiB