SantonianNetmap
Santonian Holographic Netmap
模組介紹 作者原文
Overview
- This mod adds a new terminal command, "NMAP", that allows you to mark resources, consumables and stationary objects of interest in the current zone (and not only, see below)
- The command is intended first and foremost for solo runs, when there isn't a second human player to man the terminal, but can be useful in multiplayer runs as well
- Marked resources can be displayed for configurable timeout, in range from 30 to 600 seconds, or permanently
- The command style, description and arguments are made to resemble existing commands with overlapping functionality, LIST, PING and QUERY and, therefore, organically integrate into the game environment
Uses
Mapping resources and consumables in the current zone
NMAP -T 120 RES CON E_49
- Similarly to LIST command, full names "RESOURCES" and "CONSUMABLES" can be shortened to first three or more letters, e.g. "RES" and "CON"
- Normally, consumables cannot be pinged with PING or listed as they lack unique terminal ID's, but NMAP can help you quickly locate them
Maping key resource item for extended time in the current zone
NMAP -T 600 CELL_702 E_713
NMAP -T 600 KEY_PURPLE_546 E_709
- When a key item is located deep in infectious fog over 200m away, NMAP makes finding it in solo runs possible (R2D1)
Mapping a number of key items in the current zone
NMAP -T 300 GLP E_12
ID's, GLP-2 canisters (R7C1), HDD's, data cubes etc.
Assigning a permanent navigation marker to the stationary object of interest in any zone
NMAP -P TERMINAL_862 TERMINAL_754 E_614
NMAP -P BULKHEAD_DC_320 E_614
- Need to quickly find a terminal with a keyword in another zone during reactor scan (R2D2)? No problem.
- Run between two terminals to complete uplink verification in OSHA non-compliant and confusing level layout? Easy.
- Bulkhead door controller is located deep in the fog and you need to quickly return to it? We've got you covered.
Permanent markers will not reset with subsequent NMAP scans and will remain active until the end of the rundown unless explicitly removed with:
NMAP -R
Sample on-screen output
In addition to visible navigation markers, Santonian Netmap displays useful information about mapped items. The first three columns resemble ones from the LIST command, but "SPECIAL NOTES" column adds extra information:
- zone number, where SEC_DOOR_### opens passage to
- keycard name required to access a security door, if any
- size and number of uses of resource packs
- miscellaneous information, such as name, gender and age of HSU (ex-)inhabitant
\\Root\NMAP -A E_49
ID ITEM TYPE STATUS SPECIAL NOTES
TERMINAL_958 Terminal Normal
SEC_DOOR_708 Passage to ZONE_50 Normal
SEC_DOOR_848 Passage to ZONE_52 Normal Restricted zone: KEY_RED_553
HSU_142 Unknown Malfunctioning Kristen Ávila, Female, 66
HSU_144 Unknown Normal Preston Guevara, Male, 15
HSU_267 Unknown UnPowered Jennifer Ward, Female, 17
HSU_427 Unknown Malfunctioning Amanda Ruiz, Female, 33
HSU_451 Unknown Deactivated Traci Olivares, Female, 34
HSU_547 Unknown Powered Carla Edwards, Female, 66
AMMOPACK_357 Resources Normal 40% [2 uses]
MEDIPACK_952 Resources Normal 100% [5 uses]
TOOL_REFILL_461 Resources Normal 40% [2 uses]
GLOW STICK Consumables Normal
LONG RANGE FLASHLIGHT Consumables Normal
EXPLOSIVE TRIP MINE Consumables Normal
BOX_180 Storage Normal
BOX_463 Storage Normal
LOCKER_104 Storage Normal
LOCKER_253 Storage Normal
DOOR_159 Passage Normal
DOOR_365 Passage Normal
Scan has finished, 21 items discovered
Implementation details
- Technically NMAP can assign navigation markers in milliseconds, but this would break immersion. To allign better with PING and introduce heavier cost for broad scans, the scan time depends on the number of items found and calculated using the following formula:
T = Tp + N*Tn
Where:
Tp = 2.0 sec
Tn = 0.5 sec
- Likewise, it's possible to mark resources, consumables, and key items outside of the current zone or _all_ items in the level. However, the game design often encompasses
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: