KainRogueProtocol
GTFO roguelite card system with integrated Chinese and English language support.
Screenshots 4 screenshots
About this mod Machine translation
KainRogueProtocol
This package contains AI-assisted content, including card artwork, translation, compilation support, and related production work.
AI-generated artwork can be disabled. If you prefer not to see AI-generated images, turn off the card image option in the KainRogueProtocol config. This only affects visual card artwork and does not disable the core gameplay features of the plugin.
Rundown compatibility: KainRogueProtocol is designed to work with any Rundown. If you encounter issues in a specific Rundown, please contact me and include the Rundown name, relevant logs, and reproduction steps if possible.
Preview
Overview
KainRogueProtocol is a GTFO roguelite card-system mod with integrated Chinese and English language support. It adds player card selection, in-run modifiers, corruption rules, runtime UI, active skills, tool upgrades, Kain heavy weapons, card artwork, and extensible combat hooks.
KRP is opt-in per lobby. Every lobby player must enable KainRogueProtocol before the run for the KRP run flow to activate.
Current Version
Version 2.2.8 includes 55 implemented player cards and 4 corruption cards. In-game text is selected from the integrated Chinese/English card data.
Reward progress is earned during expeditions, and the reward panel opens when a reward choice is available. Some card availability depends on your current tool, owned card tags, or equipment state.
Default Hotkeys
| Hotkey | Function |
|---|---|
| F7 | Open the reward selection panel when a reward choice is available. |
| 1, 2, 3 | Select a reward card in the reward panel. |
| R | Reroll the current reward offer when reroll is available. |
| Tab | View selected cards while the map is open. |
| ESC | Close selected-card and card-pool interfaces. |
| F8 | Toggle persistent KRP UI. |
| F11 | Reload card JSON files for development hot reload. |
| F9 | Write runtime state, run state, replacements, and modifiers to the log. |
| F10 | Reset runtime state. |
| G | Trigger KRP active skills by default when an active-skill card is owned. |
| KAIN | Type the key sequence K, A, I, N to open the development card pool. |
Known Issues
- Multiplayer synchronization exists for core reward and corruption state, but edge cases may still need testing across different lobbies and Rundowns.
- Balance, card values, and card availability rules may continue to change.
- Some cards rely on the local player's equipped tool or weapon state and may not appear until their requirements are met.
- KainRogueProtocol is still an evolving gameplay mod, so please report reproducible issues with logs when possible.
Contact
Feedback, testing, rundown integration, and development discussion are welcome: QQ group 861074297 or KainKondraki on Discord.
KainRogueProtocol Chinese description
This package contains AI-assisted production content, including card art, translation, compilation support, and related production work.
AI generated cards can be turned off. If you don't want to see AI-generated images, you can turn off the card image option in the KainRogueProtocol configuration. This option only affects the visual card surface and does not disable the core gameplay features of the plug-in.
Rundown compatibility: KainRogueProtocol is designed to adapt to any Rundown. If you encounter problems in a specific rundown, please contact me and try to include the rundown name, relevant logs, and reproduction steps.
Introduction
KainRogueProtocol is a Roguelite card system Mod for GTFO, integrating Chinese and English text. It adds player card selection, in-game modifiers, corruption rules, runtime UI, active skills, tool enhancements, Kain heavy weapons, card art, and scalable combat hooks to the process.
KRP needs to be actively enabled in the lobby. This expedition will enter the KRP process only after all lobby players have enabled KainRogueProtocol.
Current version
Version 2.2.8 contains 55 implemented player cards and 4 corrupted cards. In-game text is selected from th …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: