KainRogueProtocol
GTFO roguelite card system with integrated Chinese and English language support.
截圖 共 4 張
模組介紹 作者原文
KainRogueProtocol
This package contains AI-assisted content, including card artwork, translation, compilation support, and related production work.
AI-generated artwork can be disabled. If you prefer not to see AI-generated images, turn off the card image option in the KainRogueProtocol config. This only affects visual card artwork and does not disable the core gameplay features of the plugin.
Rundown compatibility: KainRogueProtocol is designed to work with any Rundown. If you encounter issues in a specific Rundown, please contact me and include the Rundown name, relevant logs, and reproduction steps if possible.
Preview
Overview
KainRogueProtocol is a GTFO roguelite card-system mod with integrated Chinese and English language support. It adds player card selection, in-run modifiers, corruption rules, runtime UI, active skills, tool upgrades, Kain heavy weapons, card artwork, and extensible combat hooks.
KRP is opt-in per lobby. Every lobby player must enable KainRogueProtocol before the run for the KRP run flow to activate.
Current Version
Version 2.2.8 includes 55 implemented player cards and 4 corruption cards. In-game text is selected from the integrated Chinese/English card data.
Reward progress is earned during expeditions, and the reward panel opens when a reward choice is available. Some card availability depends on your current tool, owned card tags, or equipment state.
Default Hotkeys
| Hotkey | Function |
|---|---|
| F7 | Open the reward selection panel when a reward choice is available. |
| 1, 2, 3 | Select a reward card in the reward panel. |
| R | Reroll the current reward offer when reroll is available. |
| Tab | View selected cards while the map is open. |
| ESC | Close selected-card and card-pool interfaces. |
| F8 | Toggle persistent KRP UI. |
| F11 | Reload card JSON files for development hot reload. |
| F9 | Write runtime state, run state, replacements, and modifiers to the log. |
| F10 | Reset runtime state. |
| G | Trigger KRP active skills by default when an active-skill card is owned. |
| KAIN | Type the key sequence K, A, I, N to open the development card pool. |
Known Issues
- Multiplayer synchronization exists for core reward and corruption state, but edge cases may still need testing across different lobbies and Rundowns.
- Balance, card values, and card availability rules may continue to change.
- Some cards rely on the local player's equipped tool or weapon state and may not appear until their requirements are met.
- KainRogueProtocol is still an evolving gameplay mod, so please report reproducible issues with logs when possible.
Contact
Feedback, testing, rundown integration, and development discussion are welcome: QQ group 861074297 or KainKondraki on Discord.
KainRogueProtocol 中文說明
本包包含 AI 輔助製作內容,包括卡面美術、翻譯、編譯支持以及相關製作工作。
AI 生成卡面可以關閉。如果你不希望看到 AI 生成圖片,可以在 KainRogueProtocol 配置中關閉卡面圖片選項。該選項隻影響視覺卡面,不會禁用插件的核心玩法功能。
Rundown 兼容性:KainRogueProtocol 設計目標是適配任意 Rundown。如果你在特定 Rundown 中遇到問題,請聯繫我,並儘量附上 Rundown 名稱、相關日誌和復現步驟。
簡介
KainRogueProtocol 是一個面向 GTFO 的 Roguelite 卡牌系統 Mod,集成中文與英文文本。它爲流程加入玩家卡牌選擇、局內修正、腐化規則、運行時 UI、主動技能、工具強化、Kain 重型武器、卡面美術以及可擴展的戰鬥 Hook。
KRP 需要在大廳中主動啓用。所有大廳玩家都啓用 KainRogueProtocol 後,本次遠征纔會進入 KRP 流程。
當前版本
2.2.8 版本包含 55 張已實現玩家卡牌與 4 張腐化卡牌。遊戲內文本會根據語言環境從集成的中文/英文卡牌數據中選擇。
遠征中會逐步獲得獎勵進度;當有可用獎勵次數時,可以打開三選一獎勵面板。部分卡牌會根據當前工具、已擁有卡牌標籤或裝備狀態決定是否進入抽取池。
默認熱鍵
| 熱鍵 | 功能 |
|---|---|
| F7 | 有可用獎勵次數時打開獎勵選擇面板。 |
| 1, 2, 3 | 在獎勵面板中選擇卡牌。 |
| R | 可刷新時刷新當前獎勵選項。 |
| Tab | 打開地圖時查看當前已選擇卡牌。 |
| ESC | 關閉已選卡牌界面或開發卡池界面。 |
| F8 | 切換常駐 KRP UI。 |
| F11 | 重新加載卡牌 JSON,用於開發期熱重載。 |
| F9 | 將運行時狀態、局內狀態、替換項和 modifiers 輸出到日誌。 |
| F10 | 重置運行時狀態。 |
| G | 擁有主動技能卡牌時,默認用於觸發 KRP 主動技能。 |
| KAIN | 依次按下 K、A、I、N 可打開開發卡池。 |
當前已知問題
- 核心獎勵與腐化狀態已有多人同步,但不同大廳和不同 Rundown 下的邊界情況仍需要繼續測試。
- 平衡性、卡牌數值和卡牌抽取條件仍可能繼續調整。
- 部分卡牌依賴本地玩家當前工具或武器狀態,未滿足條件時不會進入抽取池。
- KainRogueProtocol 仍在持續演進;如果遇到可復現問題,歡迎儘量附帶日誌反饋。
聯繫方式
歡迎反饋、測試、接入 Rundown 或參與開發討論:QQ 羣 861074297,或 Discord: KainKondraki。
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: