Flashlight Overhaul

v2.1.0·Updated 2026-06-04

Soft-edge flashlight using a three-layer light sandwich. All intensities, ranges and angles are configurable.

Screenshots 6 screenshots

About this mod Author’s original text

Description

Achievments

Working just fine. A lot of workarounds was needed and a lot of bugs was fixed, but its there!

Flashlight Beam

Now has diffusion. No more looking through a spyglass.

You can even get up close and won’t need a microscope to see the flashlight’s light.

Switching between different flashlights

Now exists, not just a swap of color and properties.

Powerful flashlight

Now a rare item, but at least it’s finally justifies its bulk.

Configurable Particle and Fog systems

Are in config file.

Visual Comparison

| Vanilla | MINIMAL preset | CASUAL preset |

|:---: |:---: |:---: |

| | | |

| | | |

Presets

Five presets are available, selectable in the config:

| Preset Name | Description |

|:--- |:--- |

| MINIMAL | (Default) For a vanilla-like experience |

| CASUAL | Pretty much realistic, but makes game easier sometimes |

| VERY_CASUAL | Slightly wider and longer reach than CASUAL |

| ITS_2050_BRUH | Sleepers can hear you, but probably won't see you anymore. Shine! |

| VANILLA | Disables all changes entirely |

Configuration

All values are tweakable in FlashlightOverhaul.cfg:

  • Flashlight Customization: Adjust the range, angle, and intensity for each weapon class (Pistols, SMGs, DMRs, Shotguns, Snipers).
  • Flashlight Types: Separate settings for the Helmet Light (melee/tools) and the consumable Long-Range Flashlight.
  • Fog: Density settings for each depth. Can be disabled entirely.
  • Particles: Opacity and intensity customization. Can be disabled entirely.
  • Other: Miscellaneous gameplay and visual tweaks.

Installation

Mod Manager (Recommended)

  • Click the "Install with Mod Manager" button.

Manual Installation

  • Extract the archive.
  • Drop FlashlightOverhaul.dll into your BepInEx/plugins/ folder.
  • Requires BepInExPack for GTFO to work.

Changelog

v2.1.0

  • Fixed [CRITICAL]: Sleepers now correctly wake up when illuminated by the helmet light (melee/tool wields).
  • Fixed [CRITICAL]: Enemies stuck mid-wakeup animation no longer freeze forever.
  • Fixed [CRITICAL]: Deploying a Sentry Gun no longer causes a mid-level freeze or wipes enemy-detection state.
  • Fixed [CRITICAL]: Sleeping enemies can no longer be woken through closed security doors — the flashlight beam is now correctly blocked by door geometry.
  • Fixed: Flashlight toggle now respects the keybinding set in GTFO's settings — any key, mouse button, or controller button assigned to the flashlight action will work, not just the default F key.
  • Fixed: The first ranged weapon after a swap could occasionally stay dark for a full session.
  • Changed: MINIMAL preset has a proper smooth gradient again (Core → Mid → Fall) instead of a two-layer hard step.
  • Changed: Haze and volumetric FogBeam are disabled by default. Re-enable in the config.
  • Added: Headlight now wakes sleeping enemies with a conservative detection profile.
  • Added: Cookie textures are pre-generated on level load to avoid a small hitch on the first flashlight toggle.
  • Other minor fixes and tuning.

v2.0.0

  • Fixed [CRITICAL]: Fixed a critical bug where sleepers completely ignored the custom flashlight beam and would not wake up, restoring correct player detection.
  • Fixed [CRITICAL]: Fixed an annoying co-op glitch where another player's actions or weapon swaps would cause your own flashlight to flicker, glitch, or temporarily "drop" its state.
  • Fixed [CRITICAL]: The mod now instantly detects your equipped weapon right at the start of a level, completely removing the need to cycle through your weapons on spawn to make the flashlight work.
  • Added: Volumetric atmospheric fog inside the beam. Tuned per-rundown — shallow expeditions are nearly haze-free, deeper ones get more fog. Toggle/strength in the config.
  • Added: In-beam dust particles now vary in tint (warm-light vs darker-gray).
  • Added: Hard density cap on our fog so it can't stack on top of GTFO's level fog.
  • Changed: Made MINIMAL the default preset, providing a cleaner vanilla-like experience out of the box.
  • Changed: Renamed DEFAULT pres

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
Flashlight_Overhaul-2.1.0.zip
File size
114.9 KiB