EnemyAnimationFix

v1.4.8·Updated 2026-07-24

Fixes several enemy bugs for both clients and host.

About this mod Author’s original text

Features

Client or Host

  • Foamed enemies visually fade to normal over time (if Host has mod).
  • Enemies no longer try to use animations that don't exist (if Host has mod).
  • Includes giant screams, a shooter attack, and a hybrid stagger.
  • Fixes some enemies continuing to move while attacking/screaming as a result.
  • Enemies not on screen play footstep audio.
  • Melee weapons can't hit enemy corpses.

Client

  • Enemies don't snap out of their tongue/shooting animations early.
  • Enemies correct their position when they stop moving to attack/scream/etc (if Host has mod).
  • Can customize smoothing duration via Config file.

Host (applies for all players)

  • Enemies not on screen correctly perform attack and stagger movement.
  • Toggleable via Config file (tied to footstep audio).
  • Enemies stop shooting or using their tongues when they perform another action.
  • Enemies that attempt to tongue when the game cannot allocate more no longer get stuck.
  • Enemies don't cancel their melee when a player is directly inside them.
  • Enemies 2 or more rooms away correctly path toward their target when they get close.
  • Flyers pathing to their target across rooms react correctly if the target enters their room.
  • Enemy c-foam states last the correct length of time for clients (that have the mod).
  • Wave enemies don't AFK for potentially infinite lengths of time.
  • Min/max time customizable via Config file.
  • Enemies' second and onward screams correctly wake rooms instead of doing nothing.
  • Scream cooldowns reset between drops.
  • Enemies can't remotely break doors if a player moves behind a different door connected to their room.
  • Enemies no longer become unkillable and permanently disabled when spawnkilled.
  • Partial Flyer pathfinding fixes. (They still have lots of problems)

Acknowledgements

Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
EnemyAnimationFix-1.4.8.zip
File size
119.1 KiB