EnemyAnimationFix

版本 v1.4.8·更新於 2026-07-24

Fixes several enemy bugs for both clients and host.

模組介紹 作者原文

Features

Client or Host

  • Foamed enemies visually fade to normal over time (if Host has mod).
  • Enemies no longer try to use animations that don't exist (if Host has mod).
  • Includes giant screams, a shooter attack, and a hybrid stagger.
  • Fixes some enemies continuing to move while attacking/screaming as a result.
  • Enemies not on screen play footstep audio.
  • Melee weapons can't hit enemy corpses.

Client

  • Enemies don't snap out of their tongue/shooting animations early.
  • Enemies correct their position when they stop moving to attack/scream/etc (if Host has mod).
  • Can customize smoothing duration via Config file.

Host (applies for all players)

  • Enemies not on screen correctly perform attack and stagger movement.
  • Toggleable via Config file (tied to footstep audio).
  • Enemies stop shooting or using their tongues when they perform another action.
  • Enemies that attempt to tongue when the game cannot allocate more no longer get stuck.
  • Enemies don't cancel their melee when a player is directly inside them.
  • Enemies 2 or more rooms away correctly path toward their target when they get close.
  • Flyers pathing to their target across rooms react correctly if the target enters their room.
  • Enemy c-foam states last the correct length of time for clients (that have the mod).
  • Wave enemies don't AFK for potentially infinite lengths of time.
  • Min/max time customizable via Config file.
  • Enemies' second and onward screams correctly wake rooms instead of doing nothing.
  • Scream cooldowns reset between drops.
  • Enemies can't remotely break doors if a player moves behind a different door connected to their room.
  • Enemies no longer become unkillable and permanently disabled when spawnkilled.
  • Partial Flyer pathfinding fixes. (They still have lots of problems)

Acknowledgements

Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFO

檔案與校驗

檔案名稱
EnemyAnimationFix-1.4.8.zip
檔案大小
119.1 KiB