EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
模組介紹 作者原文
Features
Client or Host
- Foamed enemies visually fade to normal over time (if Host has mod).
- Enemies no longer try to use animations that don't exist (if Host has mod).
- Includes giant screams, a shooter attack, and a hybrid stagger.
- Fixes some enemies continuing to move while attacking/screaming as a result.
- Enemies not on screen play footstep audio.
- Melee weapons can't hit enemy corpses.
Client
- Enemies don't snap out of their tongue/shooting animations early.
- Enemies correct their position when they stop moving to attack/scream/etc (if Host has mod).
- Can customize smoothing duration via Config file.
Host (applies for all players)
- Enemies not on screen correctly perform attack and stagger movement.
- Toggleable via Config file (tied to footstep audio).
- Enemies stop shooting or using their tongues when they perform another action.
- Enemies that attempt to tongue when the game cannot allocate more no longer get stuck.
- Enemies don't cancel their melee when a player is directly inside them.
- Enemies 2 or more rooms away correctly path toward their target when they get close.
- Flyers pathing to their target across rooms react correctly if the target enters their room.
- Enemy c-foam states last the correct length of time for clients (that have the mod).
- Wave enemies don't AFK for potentially infinite lengths of time.
- Min/max time customizable via Config file.
- Enemies' second and onward screams correctly wake rooms instead of doing nothing.
- Scream cooldowns reset between drops.
- Enemies can't remotely break doors if a player moves behind a different door connected to their room.
- Enemies no longer become unkillable and permanently disabled when spawnkilled.
- Partial Flyer pathfinding fixes. (They still have lots of problems)
Acknowledgements
Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_GTFO