DogsTilePack

v1.3.1·Updated 2026-06-14

Custom tiles from RundownX modified to work normally, and other tiles I have made

About this mod Author’s original text

Dogs Tile Pack

This tile pack contains geos from RundownX and some other geos built separate from that rundown. Spoilers for RundownX obviously in some of these tiles.

Some features from RundownX are not present in these tiles, and marker variation is somewhat bare in RX specific tiles, but definitely leave suggestions for anything to add to these tiles in the GTFO Modding Discord feedback section.

The RX tiles were not meant to be used with any other tiles so don't be surprised if something does not work.

Biggest issue with the tiles is that they were built without the plugs in mind, to have a more unique look to each room, but for actual plugs to work some rooms are slightly altered from their RX-1 variant.

Complex Swap Tiles are tiles that were built in one complex and have been remade into another complex style, for example.

Datacenter to Gardens, or Refinery to Labs.

Note: Arrows in tile previews point to Forward direction, for rotation with LGTuner

RundownX Tiles

Elevator - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Elevator.prefab",

"SubComplex": 3,

"Shard": 2

}

1 Area - Medium

Overpass - I Shape - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Overpass.prefab",

"SubComplex": 3,

"Shard": 2

}

1 Area - Large

Junction - X Shape - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Junction.prefab",

"SubComplex": 3,

"Shard": 2

}

1 Area - Huge

HSU Processing - Dead End - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_HSUProcessing.prefab",

"SubComplex": 3,

"Shard": 2

}

1 Area - Small

Contains working HSU Activator, and Extractor (I know one overwrites the other, so let me know if I should make 2 versions with only 1 in each)

Arena - Dead End - 96x160

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Arena.prefab",

"SubComplex": 3,

"Shard": 2

}

1 Area - Huge

Events - Enemy Spawns - ETC.

  • Umm, honestly you might just want to ask me what you want to use here because putting the list here would just be insanely long and not helpful...

Transport Shaft - Elevator Exit- 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Service_Exit.prefab",

"SubComplex": 6,

"Shard": 2

}

1 Area - Large

Complex Swap Tiles

Gardens Data Extractor (R3D1 NFrame tile) - Dead End - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Gardens/DogGeos_Garden_DataExtractor.prefab",

"SubComplex": 11,

"Shard": 2

}

1 Area - Large

Floodways Hub (R3B2 Mother Tile) - X Shape - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Floodways/DogGeos_Floodways_X_HA_06.prefab",

"SubComplex": 6,

"Shard": 2

}

1 Area - Huge

Datacenter Gencluster (R7C2 GenCluster Tile) - X Shape - 64x64

{

"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Datacenter/DogGeos_Datacenter_X_HA_07.prefab",

"SubComplex": 3,

"Shard": 2

}

GenCluster Marker

{

"CommonData": {

"FunctionComponentLinks": [,,,

[

0

],,

[

0

],

[

0

],

[

0

],

[

0

],,

[

0

],

[

0

],

[

0

],,,

[

0

],,,,

[

0

],,

],

"Compositions": [

{

"weight": 1.0,

"prefab": "Assets/DogCustomGeos/DogsDevDecorator/Markers/Tech/Custom/refinery_open_2200x2200x1000_gc_datacenter.prefab",

"function": 19,

"Shard": 6

},

{

"weight": 1.0,

"function": 0,

"Shard": 0

}

],

"AssetBundleName": 2,

"Group": 1,

"FunctionPotential": 4.0,

"RotationSnap": 0,

"RotationNoise": 0.0,

"EditorMesh": "Markerproducers/Mining/M_dig_site_open_2200x2200x1000",

"BoundingVolume": 10648001.0

},

"name": "mining_tech_gencluster_open_2200x2200x2200",

"internalEnabled": true,

"persistentID": 7509

}

LabDisplay Markers (Could reroll Markers, use with caution)

{

"CommonData": {

"FunctionComponentLinks": [,,,,,,,,,,,,,,,,,,,,,

],

"Compositions": [

{

"weight": 1.0,

"prefab": "Assets/AssetPrefabs/Complex/Tech/Markers/Marker

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFO

File & checksum

Filename
DogsTilePack-1.3.1.zip
File size
55.6 MiB