DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
模組介紹 作者原文
Dogs Tile Pack
This tile pack contains geos from RundownX and some other geos built separate from that rundown. Spoilers for RundownX obviously in some of these tiles.
Some features from RundownX are not present in these tiles, and marker variation is somewhat bare in RX specific tiles, but definitely leave suggestions for anything to add to these tiles in the GTFO Modding Discord feedback section.
The RX tiles were not meant to be used with any other tiles so don't be surprised if something does not work.
Biggest issue with the tiles is that they were built without the plugs in mind, to have a more unique look to each room, but for actual plugs to work some rooms are slightly altered from their RX-1 variant.
Complex Swap Tiles are tiles that were built in one complex and have been remade into another complex style, for example.
Datacenter to Gardens, or Refinery to Labs.
Note: Arrows in tile previews point to Forward direction, for rotation with LGTuner
RundownX Tiles
Elevator - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Elevator.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Medium
Overpass - I Shape - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Overpass.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Large
Junction - X Shape - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Junction.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Huge
HSU Processing - Dead End - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_HSUProcessing.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Small
Contains working HSU Activator, and Extractor (I know one overwrites the other, so let me know if I should make 2 versions with only 1 in each)
Arena - Dead End - 96x160
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Arena.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Huge
Events - Enemy Spawns - ETC.
- Umm, honestly you might just want to ask me what you want to use here because putting the list here would just be insanely long and not helpful...
Transport Shaft - Elevator Exit- 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Service_Exit.prefab",
"SubComplex": 6,
"Shard": 2
}
1 Area - Large
Complex Swap Tiles
Gardens Data Extractor (R3D1 NFrame tile) - Dead End - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Gardens/DogGeos_Garden_DataExtractor.prefab",
"SubComplex": 11,
"Shard": 2
}
1 Area - Large
Floodways Hub (R3B2 Mother Tile) - X Shape - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Floodways/DogGeos_Floodways_X_HA_06.prefab",
"SubComplex": 6,
"Shard": 2
}
1 Area - Huge
Datacenter Gencluster (R7C2 GenCluster Tile) - X Shape - 64x64
{
"Prefab": "Assets/DogCustomGeos/Tilepack/Releases/Datacenter/DogGeos_Datacenter_X_HA_07.prefab",
"SubComplex": 3,
"Shard": 2
}
GenCluster Marker
{
"CommonData": {
"FunctionComponentLinks": [,,,
[
0
],,
[
0
],
[
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],
[
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],
[
0
],,
[
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[
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[
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[
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],
"Compositions": [
{
"weight": 1.0,
"prefab": "Assets/DogCustomGeos/DogsDevDecorator/Markers/Tech/Custom/refinery_open_2200x2200x1000_gc_datacenter.prefab",
"function": 19,
"Shard": 6
},
{
"weight": 1.0,
"function": 0,
"Shard": 0
}
],
"AssetBundleName": 2,
"Group": 1,
"FunctionPotential": 4.0,
"RotationSnap": 0,
"RotationNoise": 0.0,
"EditorMesh": "Markerproducers/Mining/M_dig_site_open_2200x2200x1000",
"BoundingVolume": 10648001.0
},
"name": "mining_tech_gencluster_open_2200x2200x2200",
"internalEnabled": true,
"persistentID": 7509
}
LabDisplay Markers (Could reroll Markers, use with caution)
{
"CommonData": {
"FunctionComponentLinks": [,,,,,,,,,,,,,,,,,,,,,
],
"Compositions": [
{
"weight": 1.0,
"prefab": "Assets/AssetPrefabs/Complex/Tech/Markers/Marker
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
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- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
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不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: