CustomEnemyAnimationsAPI
Locally replaces enemy animations with custom ones
About this mod Author’s original text
CustomAnimationAPI
A simplified way to locally give enemies custom animations with animation override controllers.
Will Require restart to apply any changes made once the game has started
Breakdown of the Mod's Datablock
[
{
"Name": "", //The name of the block for debug purposes
"Enabled": true, //Whether the block is enabled or not
"Target": {
"Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)
"PersistentIDs":, //list of PersistentIDs for PersistentID Mode
"NameParam": "", //Name parameter for NameEquals and NameContains Mode
"NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive
},
"AnimatorOverrideControllers": [
{
"DefaultController": "" //What AnimatorController should be replaced
"OverrideControllers": //The path to all overrideControllers to replace the AnimatorController with
]
}
]
}
]
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: