CustomEnemyAnimationsAPI
Locally replaces enemy animations with custom ones
模組介紹 作者原文
CustomAnimationAPI
A simplified way to locally give enemies custom animations with animation override controllers.
Will Require restart to apply any changes made once the game has started
Breakdown of the Mod's Datablock
[
{
"Name": "", //The name of the block for debug purposes
"Enabled": true, //Whether the block is enabled or not
"Target": {
"Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)
"PersistentIDs":, //list of PersistentIDs for PersistentID Mode
"NameParam": "", //Name parameter for NameEquals and NameContains Mode
"NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive
},
"AnimatorOverrideControllers": [
{
"DefaultController": "" //What AnimatorController should be replaced
"OverrideControllers": //The path to all overrideControllers to replace the AnimatorController with
]
}
]
}
]
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: