CustomEnemyAnimationsAPI

版本 v1.0.0·更新於 2026-01-16

Locally replaces enemy animations with custom ones

模組介紹 作者原文

CustomAnimationAPI

A simplified way to locally give enemies custom animations with animation override controllers.

Will Require restart to apply any changes made once the game has started

Breakdown of the Mod's Datablock

[

{

"Name": "", //The name of the block for debug purposes

"Enabled": true, //Whether the block is enabled or not

"Target": {

"Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)

"PersistentIDs":, //list of PersistentIDs for PersistentID Mode

"NameParam": "", //Name parameter for NameEquals and NameContains Mode

"NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive

},

"AnimatorOverrideControllers": [

{

"DefaultController": "" //What AnimatorController should be replaced

"OverrideControllers": //The path to all overrideControllers to replace the AnimatorController with

]

}

]

}

]

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFOdakkhuza-MTFO

檔案與校驗

檔案名稱
CustomEnemyAnimationsAPI-1.0.0.zip
檔案大小
108.8 KiB