CustomCheckpoints
Change any security door you want into a checkpoint (Now in-game!).
About this mod Author’s original text
What does this mod do?
This mod makes it easy to set checkpoints on doors using the in-game menu
(Thanks to the Archive Core mod).
Versions 0.0.1 and 0.0.2 required changing the config file directly.
Please use the in-game menu now instead.
How to configure checkpoints?
- Run the game with this mod and it's dependencies installed.
- Go to Settings → Mod Settings → Custom Checkpoints → Settings → Rundowns.
- Navigate to the expedition where you want to add checkpoints and click on Security doors.
- A list of all the security doors in the level should appear with names and descriptions.
- Use the Checkpoint toggle button to enable/disable checkpoints.
Do I need to restart the game for changes to apply?
No, the mod only changes the level layout just before you drop into an expedition, so you don't need
to restart the game after making changes. You do need to restart the
expedition for changes to apply to a level you're already in.
How do I verify the mod works?
After having dropped into a level, open the log file at BepInEx/LogOutput.log in your profile folder and look for lines like this:
[Info:CustomCheckpoints] Adding a checkpoint to Door to zone 50
[Info:CustomCheckpoints] Adding a checkpoint to Door to zone 52
[Info:CustomCheckpoints] Added 2 checkpoints.
This depends on what you changed of course.
Important notes
- The mod hasn't been widely tested, so it may not work with every modded rundown.
- Not all door types have been tested.
- If you're a rundown developer, the separate CConsole mod may offer a more convenient way to set checkpoints.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: