CustomCheckpoints
Change any security door you want into a checkpoint (Now in-game!).
模組介紹 作者原文
What does this mod do?
This mod makes it easy to set checkpoints on doors using the in-game menu
(Thanks to the Archive Core mod).
Versions 0.0.1 and 0.0.2 required changing the config file directly.
Please use the in-game menu now instead.
How to configure checkpoints?
- Run the game with this mod and it's dependencies installed.
- Go to Settings → Mod Settings → Custom Checkpoints → Settings → Rundowns.
- Navigate to the expedition where you want to add checkpoints and click on Security doors.
- A list of all the security doors in the level should appear with names and descriptions.
- Use the Checkpoint toggle button to enable/disable checkpoints.
Do I need to restart the game for changes to apply?
No, the mod only changes the level layout just before you drop into an expedition, so you don't need
to restart the game after making changes. You do need to restart the
expedition for changes to apply to a level you're already in.
How do I verify the mod works?
After having dropped into a level, open the log file at BepInEx/LogOutput.log in your profile folder and look for lines like this:
[Info:CustomCheckpoints] Adding a checkpoint to Door to zone 50
[Info:CustomCheckpoints] Adding a checkpoint to Door to zone 52
[Info:CustomCheckpoints] Added 2 checkpoints.
This depends on what you changed of course.
Important notes
- The mod hasn't been widely tested, so it may not work with every modded rundown.
- Not all door types have been tested.
- If you're a rundown developer, the separate CConsole mod may offer a more convenient way to set checkpoints.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: