CrisGeos

v0.1.6·Updated 2026-08-28

Some tiles I made

About this mod Author’s original text

Cris Geos

Elevators

Mining

geo_dig-site_elevator_01_X

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_elevator_01_X.prefab",

"SubComplex": 5,

"Shard": "S1"

}

X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.

Its west plug is always a no-gate plug and connected to an area B.

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

Has emergency lights in fans.

Service

geo_service-lab_elevator_01

{

"Prefab": "Assets/EternalGeos/Service/Geos/geo_service-lab_elevator_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Geos

Mining

geo_dig-site_hub_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

geo_refinery_hub_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:

{

Zone Altitude: 0

Dual Scan Size: 256

Scan Color: Transparent

Scan One Y-axis Position: 258

Scan Two Y-axis Position: -235

}

WE filters:

Enemy spawn point: "Arena_SpawnPoint" - Spawns flyers from the bottom of the tile.

Sound source: "SoundSource_Arena" - Use it with type 5 event to play any audio above.

Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE" - Enable it to reveal dual scan graphics.

An emergency light has been placed below the lower floor.

geo_refinery_dead-end_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_dead-end_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.

geo_storage_dead-end_01_evil

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_storage_dead-end_01_evil.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Still, use 1nas's plugin to add spawn points.

Tech

geo_data-center_hub_01

{

"Prefab": "Assets/EternalGeos/Tech/Geos/geo_data-center_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Can be used for reactor objective.

geo_lab_dead-end_01

{

"Prefab": "Assets/EternalGeos/Tech/Geos/geo_lab_dead-end_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Plugs

Tech

plug_data-center_elev6m_01_with-gate

{

"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_data-center_elev6m_01_with-gate.prefab",

"SubComplex": 5,

"Shard": "S1"

}

plug_lab_elev6m_01_with-gate

{

"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_lab_elev6m_01_with-gate.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Dimensions

dimension_desert_01

{

"Prefab": "Assets/EternalGeos/Dimension/dimension_desert_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Desert tile in approximate 128x128 shape. Ideal for survival or arena objective.

Enemy spawn points:

"Flyer_Spawn" - Spawn flyers from the top.

"Regular_Spawn" - Spawn enemies from 4 directions.

Sound Source: "WE_SoundSource_DigSite_Top"

Trigger Box: "WE_TriggerBox_DigSite" - It gets triggered when players go down to the middle arena.

Others: "WE_PreSuccessScreen_Fadeout_Enable" - Apply R8E2 final fadeout effect but in reverse way. I'd suggest to enable it when teleport to a outside dimension.

Good luck

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CrisGeos-0.1.6.zip
File size
17.2 MiB