CrisGeos

版本 v0.1.6·更新於 2026-08-28

Some tiles I made

模組介紹 作者原文

Cris Geos

Elevators

Mining

geo_dig-site_elevator_01_X

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_elevator_01_X.prefab",

"SubComplex": 5,

"Shard": "S1"

}

X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.

Its west plug is always a no-gate plug and connected to an area B.

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

Has emergency lights in fans.

Service

geo_service-lab_elevator_01

{

"Prefab": "Assets/EternalGeos/Service/Geos/geo_service-lab_elevator_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Geos

Mining

geo_dig-site_hub_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.

geo_refinery_hub_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:

{

Zone Altitude: 0

Dual Scan Size: 256

Scan Color: Transparent

Scan One Y-axis Position: 258

Scan Two Y-axis Position: -235

}

WE filters:

Enemy spawn point: "Arena_SpawnPoint" - Spawns flyers from the bottom of the tile.

Sound source: "SoundSource_Arena" - Use it with type 5 event to play any audio above.

Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE" - Enable it to reveal dual scan graphics.

An emergency light has been placed below the lower floor.

geo_refinery_dead-end_01

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_dead-end_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.

geo_storage_dead-end_01_evil

{

"Prefab": "Assets/EternalGeos/Mining/Geos/geo_storage_dead-end_01_evil.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Still, use 1nas's plugin to add spawn points.

Tech

geo_data-center_hub_01

{

"Prefab": "Assets/EternalGeos/Tech/Geos/geo_data-center_hub_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Can be used for reactor objective.

geo_lab_dead-end_01

{

"Prefab": "Assets/EternalGeos/Tech/Geos/geo_lab_dead-end_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Plugs

Tech

plug_data-center_elev6m_01_with-gate

{

"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_data-center_elev6m_01_with-gate.prefab",

"SubComplex": 5,

"Shard": "S1"

}

plug_lab_elev6m_01_with-gate

{

"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_lab_elev6m_01_with-gate.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Dimensions

dimension_desert_01

{

"Prefab": "Assets/EternalGeos/Dimension/dimension_desert_01.prefab",

"SubComplex": 5,

"Shard": "S1"

}

Desert tile in approximate 128x128 shape. Ideal for survival or arena objective.

Enemy spawn points:

"Flyer_Spawn" - Spawn flyers from the top.

"Regular_Spawn" - Spawn enemies from 4 directions.

Sound Source: "WE_SoundSource_DigSite_Top"

Trigger Box: "WE_TriggerBox_DigSite" - It gets triggered when players go down to the middle arena.

Others: "WE_PreSuccessScreen_Fadeout_Enable" - Apply R8E2 final fadeout effect but in reverse way. I'd suggest to enable it when teleport to a outside dimension.

Good luck

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
CrisGeos-0.1.6.zip
檔案大小
17.2 MiB