CrisGeos
Some tiles I made
模組介紹 作者原文
Cris Geos
Elevators
Mining
geo_dig-site_elevator_01_X
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_elevator_01_X.prefab",
"SubComplex": 5,
"Shard": "S1"
}
X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.
Its west plug is always a no-gate plug and connected to an area B.
WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.
Has emergency lights in fans.
Service
geo_service-lab_elevator_01
{
"Prefab": "Assets/EternalGeos/Service/Geos/geo_service-lab_elevator_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Geos
Mining
geo_dig-site_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.
geo_refinery_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:
{
Zone Altitude: 0
Dual Scan Size: 256
Scan Color: Transparent
Scan One Y-axis Position: 258
Scan Two Y-axis Position: -235
}
WE filters:
Enemy spawn point: "Arena_SpawnPoint" - Spawns flyers from the bottom of the tile.
Sound source: "SoundSource_Arena" - Use it with type 5 event to play any audio above.
Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE" - Enable it to reveal dual scan graphics.
An emergency light has been placed below the lower floor.
geo_refinery_dead-end_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.
geo_storage_dead-end_01_evil
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_storage_dead-end_01_evil.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Still, use 1nas's plugin to add spawn points.
Tech
geo_data-center_hub_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_data-center_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Can be used for reactor objective.
geo_lab_dead-end_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_lab_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Plugs
Tech
plug_data-center_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_data-center_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}
plug_lab_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_lab_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Dimensions
dimension_desert_01
{
"Prefab": "Assets/EternalGeos/Dimension/dimension_desert_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Desert tile in approximate 128x128 shape. Ideal for survival or arena objective.
Enemy spawn points:
"Flyer_Spawn" - Spawn flyers from the top.
"Regular_Spawn" - Spawn enemies from 4 directions.
Sound Source: "WE_SoundSource_DigSite_Top"
Trigger Box: "WE_TriggerBox_DigSite" - It gets triggered when players go down to the middle arena.
Others: "WE_PreSuccessScreen_Fadeout_Enable" - Apply R8E2 final fadeout effect but in reverse way. I'd suggest to enable it when teleport to a outside dimension.
Good luck
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。