Simple (.NET) Script Manager 1.1.2
简单(.NET)脚本管理器1.1.2
Screenshots 1 screenshots
About this mod Machine translation
A simple plugin that adds an in-game interface for managing .NET script mods.
Inspired by suggestions from some in the community and old posts on the GTA V subreddit (
Require
ScriptHookV -
ScriptHookVDotNet -
Microsoft.NET Framework 4.5.2 -
Install
from
Create a folder called "scripts" in the home folder where GTA is installed (if it's not already installed)
Place the .dll files (ScriptManager.dll and PauseMenu.dll) in that folder
usage
- Open the settings pane in the pause menu
- Select the "Scripts" option at the bottom to see a list of running scripts
- Set the script off to disable it completely or on to re-enable it again.
change
V1.0.1
Scripts are now grouped based on the name of the script file
Version information is now shown as the mod name
Fixed an issue with original .cs and .vb files that caused crashes
v1.0.1 (April 10, 2017)
Updated PauseMenu.dll to fix crash issue related to OutputDebugString method
V1.1
Enable scripts without reloading them
Show game version in addition to scripthook version
Fixed issues related to saving and loading internal settings
PauseMenu.dll repair
Fixed menu items rendering wrong layout in some cases
Fixed menu settings can be set multiple times once
V1.1.1
Fixed an issue where the script would sometimes crash after the game reloaded
V1.1.2
Fixed a crash caused by a script calling native in its constructor. (Some scripts no longer crash when enabled)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.