OpenMapTools
Screenshots 3 screenshots
About this mod Machine translation
OpenMapTools by dexyfex
Package includes:
VIPL - Convert SA IPL files to V.ymap.xml files using LOD.
VIDE - Convert IV IDE files to V.ytyp.xml files with internals.
VOPL - Convert IV OPL files to V.ymap.xml files with LOD and internals.
VONV - Convert IV ONV files to V.ynv files.
This toolkit is designed to help convert map models from GTASA and GTAIV to GTAV.
Intended uses of IV mods:
- Create a folder structure like:
- VideIn
- VideOut
- VoplIn
- VoplOut
- VonvIn
- VonvOut
- Copy the mod's IDE file to VideIn and the OPL file to VoplIn. Copy the ONV file to VonvIn.
- Run VIDE to convert the IDE file into a .ytyp.xml file, specifying the VideIn and VideOut folders.
- Copy all .vopl.txt files from the VideOut folder to the VoplIn folder.
- Run VOPL to convert your OPL files (and .vopl.txt files) into .ymap.xml files, specifying the VoplIn and VoplOut folders.
- Run VONV to convert your ONV file to a .ynv file, specifying the VonvIn and VonvOut folders.
- Use the CodeWalker RPF Explorer "Import XML" option to import the .ytyp.xml and .ymap.xml files into the RPF archive of map metadata. gtxd.meta and .ynv files can be imported into RPF as normal files.
CodeWalker can generate 8) XML DLC _manifest.ymf files by loading the All Transforms .ymap file in the project window and selecting the Generate Manifest tool.
- This is not a complete map conversion tutorial!
OpenMapTools is open source and located on GitHub:
Get CodeWalker from: https://
www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map
OpenMapTools by dexyfex
Package includes:
VIPL - Convert SA IPL files into V.ymap.xml files, with LODs.
VIDE - Convert IV IDE files into V.ytyp.xml files, with interiors.
VOPL - Convert IV OPL files into V.ymap.xml files, with LODs and interiors.
VONV - Convert IV ONV files into V.ynv files.
This toolkit is intended to assist in converting map mods from GTASA and GTAIV to GTAV.
Intended use for IV mods:
- Create a folder structure like:
-- VideIn
-- VideOut
-- VoplIn
-- VoplOut
-- VonvIn
-- VonvOut
- Copy your mod's IDE files into VideIn, and the OPL files into VoplIn. Copy ONV files to VonvIn.
- Run VIDE to convert your IDE files into.ytyp.xml files, specifying the VideIn and VideOut folders.
- Copy all the.vopl.txt files from the VideOut folder to the VoplIn folder.
- Run VOPL to convert your OPL files (and the.vopl.txt files) into.ymap.xml files, specifying the VoplIn and VoplOut folders.
- Run VONV to convert your ONV files into.ynv files, specifying the VonvIn and VonvOut folders.
- Use CodeWalker RPF Explorer "Import XML" option to import the.ytyp.xml and.ymap.xml files into an RPF archive for your map metadata. The gtxd.meta and.ynv files can be imported into the RPF as normal files.
- XML for a DLC _manifest.ymf file can be generated with CodeWalker, by loading all the converted.ymap files in the project window, and choosing the Generate Manifest tool.
- This isn't a full map conversion tutorial!
OpenMapTools is open source, and is on GitHub at:
Get CodeWalker from:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.