LiDAR GTA V
Screenshots 3 screenshots
About this mod Machine translation
LiDAR GTA V.
============================
A plug-in for Grand Theft Auto V that generates labeled LiDAR point clouds to form the game environment.
Require
- Grand Theft Auto V
- ScriptHookV by Alexander Blade
Install
- Follow the included instructions to install ScriptHookV.
- Copy and paste the LiDAR GTA V.asi and LiDAR GTA V folders into your GTA-V directory (the folder containing GTAV.exe*)
How to use
- Navigate to #your_game_directory#/LiDAR GTA V/LIDAR GTA V.cfg and edit the parameters as needed. Parameters include: horizontal FOV, vertical FOV, range, density and output file name.
- Start GTAV in story mode.
- Press the V key to cycle through camera modes until first-person mode is enabled.
- Press the F6 key to generate a LiDAR point cloud in the world.
- The output file is located under #game_directory#/LiDAR GTA V/#your_chosen_filename#.ply
- The output is a polygon file format (.PLY) file containing only vertex data.
- Vertex color code:
|Vertex Color|Label|
| ------------------ | ------------------------------ --------------------------- |
|Red|Vehicle|
|Green|Humans and Animals|
|Blue|Game props|
|White|Roads, buildings and other hitable textures|
|Black|No hits|
Special offer
*Source code: GitHub
*You need Visual Studio 2018 or higher to open the project.
*Any contributions to the project are welcome, GitHub Pull Requests are recommended.
Acknowledgments
- Native Trainer (ScriptHookV example) is used as the base project for imported configurations.
Change log
v1.0.9 - First public release
v1.1.0 - Added ability to customize LiDAR parameters
LiDAR GTA V
============================
A plugin for Grand Theft Auto V that generates a labeled LiDAR point cloud form the game environment.
Requirements
- Grand Theft Auto V
- ScriptHookV by Alexander Blade
Installation
- Install ScriptHookV following its accompanying instructions.
- Copy-paste LiDAR GTA V.asi and the LiDAR GTA V folder into your GTA-V directory (the folder containing GTAV.exe*)
How to use
- Navigate to #your_game_directory#/LiDAR GTA V/LIDAR GTA V.cfg and edit the parameters as needed. The parameters include: Horizontal FOV, Vertical FOV, Range, Density and Output Filename.
- Startup GTAV in a story mode.
- Press V to cycle through camera modes until first person mode is enabled.
- Press F6 to generate a LiDAR point cloud of the world.
- Output file is located under #game_directory#/LiDAR GTA V/#your_chosen_filename#.ply
- The output is a Polygon File Format (.PLY) file containing only vertex data.
- Vertex Color Code:
| Vertex Color | Label |
|------------------|---------------------------------------------------------|
| Red | Vehicle |
| Green | Humans and Animals |
| Blue | Game props |
| White | Road, Buildings and other hitable textures |
| Black | No hit |
Contributing
- Source Code: GitHub
- You will need Visual Studio 2018 or higher to open the project.
- Any contributions to the project are welcomed, it's recommended to use GitHub Pull Requests.
Acknowledgements
- Native Trainer (a ScriptHookV sample) was used as base project to import configuration.
Changelog
v1.0.9 - First public release
v1.1.0 - Added ability to customize LiDAR parameters
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.