IDE2YTYP

by MrVicho13 and OxaKromax·v0.1b·Updated 2018-10-24

Screenshots 1 screenshots

About this mod Machine translation

This tool can convert IDE files from GTA SA/3/VC to .xml.ytyp GTA V format.

Based on the GTA SA IDE to GTA IV IDE script written by my friend OxaKromax.

Note: The ODR file must be a file exported by GIMS EVO.

It supports:

  • OBJ。
  • TOBJ。

usage:

1-Put all .IDEs in ALL folder.

2-Put all .ODR into the ODR folder (only the .odr file is needed, no folder is required).

3-Open start.bat

4- Press 1 to convert.

5- Check the Generated folder to view the generated files.

6-Import them using OpenIV.

7- If you want to convert the same file again, press 2 to delete the generated file to avoid problems with the script.

Changelog 0.1b

  • Files can now be compiled using MetaTool and CodeWalker Explorer v30dev1.
  • Added missing value 'bsRadius'.
  • Now it only supports exported GIMS EVO files, now it does not work with OpenIV exported files.

This tool can convert IDE files from GTA SA/3/VC to.xml.ytyp GTA V format.

Based in a GTA SA IDE to GTA IV IDE script written by my friend OxaKromax.

Note: ODR files must be GIMS EVO exported ones.

It supports:

  • OBJ.
  • TOBJ.

Usage:

1- Put all your.IDE in ALL folder.

2- Put all your.ODR in ODR Folder (It only need.odr files, folders of them aren't necessary).

3- Open start.bat

4- Press 1 to convert.

5- Check Generated folder to see your generated files.

6- Import them using OpenIV.

7- If you want to convert the same files again, press 2 to delete generated ones to avoid issues with the script.

Changelog 0.1b

-Now you can use MetaTool and CodeWalker Explorer v30dev1 to compile the file.

-Added a missing value "bsRadius".

-Now it only supports exported GIMS EVO files, for now it doesn't works with exported ones from OpenIV.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
IDE2YTYP
File size
4.5 MiB