GTA5 script generation-ASI-DLL, etc. (quick production)

by 卧龙锦书-终秋源·v1.0.0·Updated 2025-09-22

GTA5脚本生成-ASI-DLL等(快速制作)

Screenshots 3 screenshots

About this mod Machine translation

Sinicizer: Wolong Jinshu-Zhongqiuyuan Sinicization-QQ: 694649105

This EXE cannot directly generate ASI or DLL files. The following operations are required to generate them:

Visual Studio (recommended 2019/2022) and Script Hook V.NET SDK are completed. The specific steps are as follows:

Preparation:

Installation tools:

Download and install Visual Studio (download links: "Desktop Development with C++" and ".NET Desktop Development" components).

Download Script Hook V (download link: V module basic framework, needs to be placed in the GTA V root directory).

Download Script Hook V.NET (download link:

(.NET module support library needs to be placed in the root directory of GTA V, and its SDK folder contains reference files necessary for development).

Get the SDK reference file:

Unzip Script Hook V.NET, enter the SDK folder, and copy the following 3 files (will be used in subsequent projects):

GTA.dll (GTA V.NET core library)

GTA.Native.dll (native function call library)

ScriptHookVDotNet.xml (code prompt file)

Step 1: Create a Visual Studio project

Open Visual Studio → Select “Create New Project” → Search for “Class Library (.NET Framework)”

(Note: Must be .NET Framework, not .NET Core.NET 5+, as Script Hook V.NET only supports Framework).

Configuration items:

Project name: Custom (such as CustomVehicleMod).

Framework version: Choose .NET Framework 4.8 (best compatibility, avoid version mismatch).

Click "Create".

Step 2: Reference SDK library files

In the "Solution Explorer" on the right side of Visual Studio, right-click the project name → select "Add" → "Reference".

In the pop-up "Reference Manager", click "Browse" → find the previously copied GTA.dll and GTA.Native.dll → select and click "Add" → finally click "OK".

(Optional) Add code prompts: Copy ScriptHookVDotNet.xml to the bin\Debug folder of the project (so that there will be automatic completion and parameter prompts when writing code).

Step 3: Paste and modify the code

Delete the project's default Class1.cs file (right-click to delete).

Right-click the project name → "Add" → "Class" → change the name to ModMain.cs → click "Add".

Paste the complete code in the "Function Extension Example" of this article into ModMain.cs, and modify modName, modCreatorName, and customVehicleModel according to your needs (for example, change adder to t20 to generate another supercar).

Step 4: Compile and generate .dll file

Configure the compilation platform:

In the Visual Studio top menu bar, change "Solution Platform" from "Any CPU" to "x64" (GTA V is a 64-bit game and must be compiled as an x64 version).

If "x64" is not displayed, click "Configuration Manager" → "Active Solution Platform" → "New" → select "x64" → "OK".

Start compiling:

Click "Build" → "Build Solution" in the top menu bar (or press the shortcut Ctrl+Shift+B).

After successful compilation, CustomVehicleMod.dll will be generated in the bin\x64\Debug directory of the project folder (the file name is consistent with the project name).

Step 5: Test the Mod (Put in GTA V Game)

Find the GTA V game root directory (the folder where GTA5.exe is located).

Find the scripts folder in the root directory (create it manually if it doesn't exist).

Copy the compiled CustomVehicleMod.dll to the scripts folder.

Start the GTA V game and press the following shortcut keys to test the function:

F5: Generate custom vehicle (Adder).

F6: Switch to character invincibility mode.

  • Solving common problems

Compilation error "GTA namespace not found":

Cause: GTA.dll or GTA.Native.dll was not referenced correctly.

Resolution: Recheck "Step 2" to make sure the reference path is correct and the file is not corrupted.

Module loading failed (no response in game):

Reason 1: Script Hook V or Script Hook V.NET is not installed (needs to be placed in the GTA V root directory

)。

Reason 2: The .dll file is not the x64 version (you need to confirm that the compilation platform is x64).

Reason 3: .NET Framework version mis …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
GTA5脚本生成.zip
File size
1.2 MiB