Auto Engine Sound Swapper

by Eddlm·v1.0·Updated 2018-11-14

Screenshots 2 screenshots

About this mod Machine translation

This script automatically replaces engine sounds in the engine.

feature

  • The engine sound of any vehicle can be exchanged with another engine sound
  • No installation required, just install and play

-Modders can easily add their configuration to scripts

  • Easy to modify

-Both players and AI can benefit from this

  • Allows fixing police sound issues (shown below)
  • No performance impact

non-functional

It does not allow you to replace game sounds with external sounds.

Vanilla > Vanilla only.

plan

Each EMS upgrade also changes the engine sound.

Fix police sounds issue with this Swapper

It turns out the emergency vehicle sound library is limited to the original vanilla emergency vehicle. This limitation is now broken, as this script allows emulators to install any engine sound for their police car via dynamic sound library replacement.

sound swap file

Check out SoundSwaps/VanillaSoundSwaps.ini for an example.

The soundswaps file has only two parameters.

Goal - we will change the engine sound of the vehicle.

SoundSwap - We will be installing engine sounds for vehicles in Target.

Add as many as you can, but make sure both values ​​are parallel and identically defined. Each file must have the same number of Targets and SoundSwaps.

Add voice swap

Developer:

Check the /Grand Theft Auto V/Scripts/SoundSwaps/ folder. Make your own swap file using the VanillaSwaps.ini file, then include that configuration file in your mod when publishing.

You do not have permission to include a copy of AutoEngineSoundSwap.dll in your mod. You should link to this tool in the mod's description or readme file.

Players:

Install any soundswap configuration files in the /Grand Theft Auto V/Scripts/SoundSwaps/ folder.

You can also edit the default VanillaSwaps.ini file and edit or add as many items as you want.

Requires .NET Framework 4.5.2

Visual C ++ 2015

ScriptHookV v1.0.463.1

ScriptHookVDotNet

How to install

Extract the file to /Grand Theft Auto V/Scripts/.

The SoundSwaps folder location should look like "Grand Theft Auto V/Scripts/SoundSwaps/(.ini files)"

Game environment

Vehicle. net

This script automatically replaces engine sounds on the fly, ingame.

Features

  • Any vehicle's engine sound can be swapped with another ingame engine sound
  • No setup needed, just install and play
  • Modders can add their configs to the script easily
  • Easy to modify
  • Both Player AND AI benefit from it
  • Allows to fix the police sounds problem (read below)
  • No performance impact

Non-Features

It does NOT allow you to replace ingame sounds with external sounds.

Vanilla > Vanilla only.

Plans

Have engine sounds change per EMS upgrade too.

Fixing the police sounds problem with this Swapper

Turns out emergency vehicles have their soundbanks limited to the original, vanilla emergency vehicles. The limit is now broken, as this script lets modders install any engine sound to their police vehicles via an ingame soundbank replacement, on the fly.

The sound swaps files

Check SoundSwaps/VanillaSoundSwaps.ini for an example.

The soundswaps files only take two parameters.

Target - the vehicle whose engine sound we will change.

SoundSwap - the vehicle whose engine sound we will install in the Target.

Add as much as you need, but make sure both values are delared and defined equally. There has to be the same ammount of Targets and SoundSwaps per file.

Adding sound swaps

Developers:

Check the /Grand Theft Auto V/Scripts/SoundSwaps/ folder. Use the VanillaSwaps.ini file to make your own swaps file, then include that config file it in your mod when you release it.

You do not have permission to include a copy of AutoEngineSoundSwap.dll in your mod. You should link this tool in your mod's description or readme.

Players:

Install any soundswap config files in your /Grand Theft Auto V/Scripts/SoundSwaps/ folder.

You can also edit the default VanillaSwaps.ini file and edit or add as much items as you want.

REQUIREMENTS.NET Framework 4.5.2

Visual C+ …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Auto Engine Sound Swapper
File size
5.0 KiB
SHA-256
e2b33610d47b516e53d701a0dff5ff57acca564ccef3e276034c28f110e368fa
Stored at
2026-10-09 00:23