AddBlips + GPS Colour
Screenshots 1 screenshots
About this mod Machine translation
1.6
- Change the sprite of the waypoint according to the blip
- Added functionality to ini files
Known issues:
- If you put a waypoint on a blip, the gps color will change if you change the waypoint in the map (not a blip provided by my mod), the color will not change to default
- If you use the "gps wizard" function, all "teleport to waypoints" will no longer work
1.5 Beta
- Added English translation
Add .ini to easily add blip(
I hope it works), thanks Alex106
give me an example
-Added Route.cs file for colored routes Thanks again to Alex106 for giving me the function name
Known issue on route.cs: If you place a waypoint on a blip, the gps color changes if you change the waypoint in the map (instead of a blip provided by my mod), the color does not change to the default
1.4
- Added new version of the mod if you use Calderon's Vehicle Persistence and you want my spawn points to have default blips
- Added files for sprites and color lists
1.3 now fully supports Calderon's vehicle persistence, thanks to Calderon and Cri-28 for helping me find the issue
1.2 added a new folder with only blips so my mods are easy to understand
1.1 I removed some personal use blips that I forgot to delete, improved instructions on how to add your own blips
Install:
- Install Script Hook V.NET
Move AddBlips.cs into the AllBlips folder in the scripts folder
Sprite code and colors in Blip.hpp from the ScriptHookDotNet source code (download the zip and navigate to /source/scripting and use the file "Blip.hpp") or the file provided in the mod
1.6
-Change the sprite of the waypoint based on the blip
-Added feature to the ini file
-known issue:
—if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
—if you use the "gps sprite" function, all "teleport to waypoint" will no longer work
1.5 Beta
-added english translation
-added a.ini to add blips easily (
I hope it works), thanks to Alex106
for giving me an example
- added Route.cs file for coloured route thanks again to Alex106 for giving me the Function name
-known issue on route.cs: if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
1.4
- added a new version of the mod if you use Vehicles Persistence by Calderon and you want my spawn point with the default blips
- added file with list of sprite and color
1.3 now fully support Vehicles Persistence by Calderon thanks to Calderon and Cri-28 to help me to find the issue
1.2 added a new folder with only only blip so my mod is easily to understand
1.1 I removed some blips for personal use that I had forgotten to remove, improved the explanation on how to add own blips
INSTALL:
- Install Script Hook V.NET
Move AddBlips.cs in AllBlips folder in your script folder
Sprite code and color in Blip.hpp inside ScriptHookDotNet Source Code (download zip and navigate to /source/scripting and use the file "Blip.hpp") or the file provided in the mod
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.