CodeWalker GTA V 3D Map + Editor

by dexyfex·v30·Updated 2025-12-04

This application renders GTAV maps in a manner similar to the SA-MP Map Editor. You can add markers just like on the Glokon online map, but in 3D. Select objects in the world with clicks, view model details, and more.

Screenshots 8 screenshots

About this mod Machine translation

CodeWalker - GTAV Interactive 3D Map

This application renders GTAV maps in a manner similar to the SA-MP Map Editor. You can add markers just like on the Glokon online map, but in 3D. Select objects in the world with clicks and view model details and more.

Require:

Requires installation of the PC version of GTAV, and .NET Framework 4.5.2.

How to use:

Unzip the zip file and run the .exe. Once the GTAV installation folder is found, the world view is loaded by default. Use the WASD keys to move and left-click drag to rotate the camera view. Mouse wheel zooms and controls movement speed.

See the Readme.txt file for more information.

Creator's Note:

If you use this software in videos, publications or other mods, you must provide some credit and link to this download page. Thanks!

To watch the CodeWalker video please visit:

  • Basic function demonstration video
  • Editing function demonstration video
  • Default marked tour

Join the CodeWalker Discord server:

Source code is on GitHub:

Update log:

**July 30, 2022 - R30_dev44 New content:**

Fixes patchday27ng game update, FXC/XML conversion, audio .dat XML improvements, .cut XML fixes, bulk delete grass tool, RPF Explorer memory leak fix

**December 12, 2022**

As most of you know, The CW is actively developing and new releases are released in their Discord channel #releases, here is the latest release

**v.29 New content:**

  • RPF Explorer editing mode, supports drag and drop
  • Improved project window
  • YNV Navigation Mesh Editor (WIP!)
  • CodeWalker.Core library for use by other developers
  • Color theme options for RPF Explorer and project windows
  • Floor and grid editing options
  • Vehicle wheel meshes now render (not mirrored yet)
  • AWC audio player can now play some audio
  • Improved interior rendering and selection information
  • Improved GTA folder management
  • Improved navigation mesh and path rendering
  • Bug fixes and performance improvements

**v.28 New content:**

  • Select and inspect ambient audio zones and transmitters
  • Improved binary search window
  • Improved audio REL file content details
  • View cache_y.dat file contents as XML
  • JenkInd export string options
  • Fixed crash issue for Turkish users

**v.27 New content:**

  • Multiple selection (hold Ctrl and right-click on the object)
  • Show selected CarGen/Scene Node vehicles
  • Import scene link points function from CSV
  • Import Menyoo XML to ymap function
  • Show bones option in model viewer
  • YCD inspector form - displays some contents of a YCD file
  • Batch export selected metadata files to XML version
  • Performance improvements and other bug fixes

**v.26 New content:**

  • First person mode: Video (Press P / Start)
  • Scene area.YMT editing
  • RPF Explorer (OpenIV style interface)
  • Model viewer window - YDR, YDD, YFT, YBN, YNV, YPT
  • View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents
  • Metadata to XML: YMT, YMAP, YTYP, CUT and other files (Meta/PSO/RBF)
  • Collision Detection/Physics - Shooting alien_eggs
  • XBOX controller support
  • Show population area
  • Generate _manifest.ymf XML for ymaps in the project

**v.25 New content:**

  • View scene (.YMT) file contents (points and paths)
  • Route editor improvements - route link display, flag checkbox, lane count
  • Select entity hierarchical display in information window
  • World Search: Entity/Prototype search window
  • YDD drawable names now show names instead of hashes (mostly)
  • Side panels can now be manually resized
  • Various bug fixes

**v.24 New content:**

  • Update video:
  • View navmesh and select/inspect navmesh polygons (YNV files)
  • Edit entity pivot position/rotation
  • Train routes (trains.dat file) can now be viewed/created/edited
  • 2D/3D toolbar button - switch map view
  • Editing tools now work properly in 2D/Orthographic views
  • Depth clipping option for path/navmesh
  • Various bug fixes

**v.23 New content:**

  • Update video:
  • Route Editor - Create traffic for map mods!
  • Car Generator Editor (for parked cars)
  • Use Shift + Move to clone items
  • Ma …

Install & use Install: GTA V script mod (single-player)

  1. Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
  2. Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
  3. Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
  4. Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.

The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.

File & checksum

Filename
CodeWalker30_dev46.zip
File size
3.2 MiB