CodeWalker GTA V 3D Map + Editor
This application renders GTAV maps in a manner similar to the SA-MP Map Editor. You can add markers just like on the Glokon online map, but in 3D. Select objects in the world with clicks, view model details, and more.
Screenshots 8 screenshots
About this mod Machine translation
CodeWalker - GTAV Interactive 3D Map
This application renders GTAV maps in a manner similar to the SA-MP Map Editor. You can add markers just like on the Glokon online map, but in 3D. Select objects in the world with clicks and view model details and more.
Require:
Requires installation of the PC version of GTAV, and .NET Framework 4.5.2.
How to use:
Unzip the zip file and run the .exe. Once the GTAV installation folder is found, the world view is loaded by default. Use the WASD keys to move and left-click drag to rotate the camera view. Mouse wheel zooms and controls movement speed.
See the Readme.txt file for more information.
Creator's Note:
If you use this software in videos, publications or other mods, you must provide some credit and link to this download page. Thanks!
To watch the CodeWalker video please visit:
- Basic function demonstration video
- Editing function demonstration video
- Default marked tour
Join the CodeWalker Discord server:
Source code is on GitHub:
Update log:
**July 30, 2022 - R30_dev44 New content:**
Fixes patchday27ng game update, FXC/XML conversion, audio .dat XML improvements, .cut XML fixes, bulk delete grass tool, RPF Explorer memory leak fix
**December 12, 2022**
As most of you know, The CW is actively developing and new releases are released in their Discord channel #releases, here is the latest release
**v.29 New content:**
- RPF Explorer editing mode, supports drag and drop
- Improved project window
- YNV Navigation Mesh Editor (WIP!)
- CodeWalker.Core library for use by other developers
- Color theme options for RPF Explorer and project windows
- Floor and grid editing options
- Vehicle wheel meshes now render (not mirrored yet)
- AWC audio player can now play some audio
- Improved interior rendering and selection information
- Improved GTA folder management
- Improved navigation mesh and path rendering
- Bug fixes and performance improvements
**v.28 New content:**
- Select and inspect ambient audio zones and transmitters
- Improved binary search window
- Improved audio REL file content details
- View cache_y.dat file contents as XML
- JenkInd export string options
- Fixed crash issue for Turkish users
**v.27 New content:**
- Multiple selection (hold Ctrl and right-click on the object)
- Show selected CarGen/Scene Node vehicles
- Import scene link points function from CSV
- Import Menyoo XML to ymap function
- Show bones option in model viewer
- YCD inspector form - displays some contents of a YCD file
- Batch export selected metadata files to XML version
- Performance improvements and other bug fixes
**v.26 New content:**
- First person mode: Video (Press P / Start)
- Scene area.YMT editing
- RPF Explorer (OpenIV style interface)
- Model viewer window - YDR, YDD, YFT, YBN, YNV, YPT
- View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents
- Metadata to XML: YMT, YMAP, YTYP, CUT and other files (Meta/PSO/RBF)
- Collision Detection/Physics - Shooting alien_eggs
- XBOX controller support
- Show population area
- Generate _manifest.ymf XML for ymaps in the project
**v.25 New content:**
- View scene (.YMT) file contents (points and paths)
- Route editor improvements - route link display, flag checkbox, lane count
- Select entity hierarchical display in information window
- World Search: Entity/Prototype search window
- YDD drawable names now show names instead of hashes (mostly)
- Side panels can now be manually resized
- Various bug fixes
**v.24 New content:**
- Update video:
- View navmesh and select/inspect navmesh polygons (YNV files)
- Edit entity pivot position/rotation
- Train routes (trains.dat file) can now be viewed/created/edited
- 2D/3D toolbar button - switch map view
- Editing tools now work properly in 2D/Orthographic views
- Depth clipping option for path/navmesh
- Various bug fixes
**v.23 New content:**
- Update video:
- Route Editor - Create traffic for map mods!
- Car Generator Editor (for parked cars)
- Use Shift + Move to clone items
- Ma …
Install & use Install: GTA V script mod (single-player)
- Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
- Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
- Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
- Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.
The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.