FixedPhysicsMod
Make changes to the physics behavior, especially by adjusting the Damper mechanics to allow for easier acceleration.
About this mod Author’s original text
Currently, in both Legacy and Creative modes, the dominant strategy has become simply thrusting the weapon forward and waiting. I wanted to explore a type of physics where dramatic slashing motions—like drawing the weapon back and striking—are both viable and powerful.
One parameter I paid special attention to was the ConfigurableJoint’s Damper. This applies resistance proportional to joint velocity and is crucial for maintaining stability and preventing characters from behaving like rubber. However, in its current state, Damper values are set so high that the concept of "acceleration" is nearly nonexistent. Characters instantly reach their maximum speed from zero, making movement look awkward—most rapid at the start, then gradually decelerating.
By lowering the Damper, it's possible to perform a slash where the weapon is first drawn back and then accelerated into the enemy. This brings strategic value to wide, high-risk wind-ups and shifts the meta away from just holding a weapon forward. However, lowering the Damper too much causes human-like figures to behave like unstable rubber.
To address this, I introduced a maximum limit to the Damper’s effect. Currently, since the Damper applies resistance in proportion to speed, it aggressively suppresses high joint velocities, effectively nullifying acceleration. By capping the resistance when joint speed exceeds a certain threshold, acceleration becomes possible without compromising overall stability.
In addition, significant changes have been made from version 0.0.1 to achieve improved performance and reduced processing load.
Note: So far, I’ve only tested it in CREATIVE mode No Stamina, so behavior in other modes is still unknown.
Spr\_ratio... Multiplier for the force of all joints
Damp\_ratio... Multiplier applied to the maximum value of the Damper
MagAtMaxDamp... Velocity at which Damper reaches its maximum. 4 or bigger is recommended
LegacyDamp\_ratio... Multiplier for the original Damper. With LegacyDamp\_ratio = 1 and Damp\_ratio = 0, physics will behave like the original Legacy mode
Max\_degree... Angle difference at which joint force reaches its peak. In original Legacy, this was 180°
\[BodyPart]\_ratio... Force multiplier for each body part
mass\_scale... Multiplier for object mass
Weapon\_mass... Multiplier for weapon mass, stacked on top of mass\_scale
LegMass... Mass of the Foot Ball at the tip of the leg. Originally 0, but adjustable to reduce erratic leg movement
LegLegacyDamp... Traditional Damper applied only to the Hip and Knee joints to facilitate smoother walking.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: