FixedPhysicsMod
Make changes to the physics behavior, especially by adjusting the Damper mechanics to allow for easier acceleration.
模組介紹 作者原文
Currently, in both Legacy and Creative modes, the dominant strategy has become simply thrusting the weapon forward and waiting. I wanted to explore a type of physics where dramatic slashing motions—like drawing the weapon back and striking—are both viable and powerful.
One parameter I paid special attention to was the ConfigurableJoint’s Damper. This applies resistance proportional to joint velocity and is crucial for maintaining stability and preventing characters from behaving like rubber. However, in its current state, Damper values are set so high that the concept of "acceleration" is nearly nonexistent. Characters instantly reach their maximum speed from zero, making movement look awkward—most rapid at the start, then gradually decelerating.
By lowering the Damper, it's possible to perform a slash where the weapon is first drawn back and then accelerated into the enemy. This brings strategic value to wide, high-risk wind-ups and shifts the meta away from just holding a weapon forward. However, lowering the Damper too much causes human-like figures to behave like unstable rubber.
To address this, I introduced a maximum limit to the Damper’s effect. Currently, since the Damper applies resistance in proportion to speed, it aggressively suppresses high joint velocities, effectively nullifying acceleration. By capping the resistance when joint speed exceeds a certain threshold, acceleration becomes possible without compromising overall stability.
In addition, significant changes have been made from version 0.0.1 to achieve improved performance and reduced processing load.
Note: So far, I’ve only tested it in CREATIVE mode No Stamina, so behavior in other modes is still unknown.
Spr\_ratio... Multiplier for the force of all joints
Damp\_ratio... Multiplier applied to the maximum value of the Damper
MagAtMaxDamp... Velocity at which Damper reaches its maximum. 4 or bigger is recommended
LegacyDamp\_ratio... Multiplier for the original Damper. With LegacyDamp\_ratio = 1 and Damp\_ratio = 0, physics will behave like the original Legacy mode
Max\_degree... Angle difference at which joint force reaches its peak. In original Legacy, this was 180°
\[BodyPart]\_ratio... Force multiplier for each body part
mass\_scale... Multiplier for object mass
Weapon\_mass... Multiplier for weapon mass, stacked on top of mass\_scale
LegMass... Mass of the Foot Ball at the tip of the leg. Originally 0, but adjustable to reduce erratic leg movement
LegLegacyDamp... Traditional Damper applied only to the Hip and Knee joints to facilitate smoother walking.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: