XCinema
Screenshots 8 screenshots
About this mod Machine translation
important
These settings are required for fallout4prefs.ini located in Documents/my games/fallout4
[NVHBAO]
bEnable = 1
fBackgroundAOViewDepth = 750.0000
bBackgroundAOEnable = 1
fDepthThresholdSharpness = 100.0000
fDepthThresholdMaxViewDepth = 1000.0000
bDepthThresholdEnable = 0
iDepthClampModeEnum = 0
fCoarseAO = 1.0000
fDetailAO = 3.0000
fBlurSharpnessProfileBackgroundViewDepth = 1.0000
fBlurSharpnessProfileForegroundViewDepth = 0.0000
fBlurSharpnessProfileForegroundSharpnessScale = 4.0000
bBlurSharpnessProfileEnable = 0
fBlurSharpness = 16.0000
iBlurRadiusEnum = 1
bBlurEnable = 1
fPowerExponent = 1.0000
fBias = 0.0000
fRadius = 1.0000
It is highly recommended that you also change this line to look like this
bAllowShadowcasterNPCLights = 1
If you are updating from a previous version, you will need to completely remove the old version, including all plugins.
The 80s VHS version is now built into the 1.2 preset to get the vhs effect required to enable it in ReShade's profile
Open customfx.cfg
position
//// ------- //
/// ** ** VHS ///
// ------- ////
define USE_VHS 0
and change #define USE_VHS 0 to #define USE_VHS 1
Then save.
LFX的变化(3.2)
Changes to LFX and XCinema
New lighting/world changes:
Lighting was re-done in many interiors. Almost all completed interiors were re-done. Lighting fixtures were re-done.
Cast lights are voulumetric lighting and generally better visual lights.
Some interior designs use newly placed objects and lights to give them a completely new visual effect.
Not all interior lighting is complete. One of the internal areas is already competing for remote ports, and none is for nukaworld.
But a lot has been done for the base game.
New lighting changes the outside world: most locations in the base game have been re-lit as well as new lightboxes
For the tunnels and exterior buildings, most of the site has been completed. Locations without external lighting in farharbor or nuka worlds
It's done.
Some places have placed new visual elements in the world.
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You will now find a set of rings that will light up your character at different locations on the body, useful for screenshots.
You can find these rings on the top table of the Concord Museum, where you'll meet Preston.
Another set can be found inside a basement in Concord.
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All weather has been re-done. and changed the names of most unique weather
New Skybox/Cloud Net, now utilized in almost all weather conditions.
Most of the unique weather from previous versions is now different.
Added new visual weather effects to several weathers and changed/improved others
Special weather conditions such as acid rain now have effects associated with them. For example, acid rain now reduces your armor
During this time, you will receive more damage. (This is not entirely complete, some weather just adds to the visual effect)
When it rains, your character will have water dripping from his body.
New lens lighting and sun
Added new underwater visual effects. Your character will now have breathing bubbles rising to the surface and other effects when swimming
and visual distortion effects underwater.
New and improved water textures and caustics.
Improved fire effects, fire effects now have Heat Wave to improve light and improve burning effect on enemies.
Modified almost all effects to be better compatible with LFX and improve them.
New waterfall effect. and various other water/splash related
Improve glass textures and effects
There are various other visual changes that I may have forgotten about.
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New elements:
To go with the weather I added, I added some new lore into the game to explain them
This includes
New interior of the highly detailed NeoSygna research center located in the fiery sea-looking hatch near the pyramid to the left of the entrance
O …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.