XCinema

by densaleagion·v3.2·Updated 2019-04-12

Screenshots 8 screenshots

About this mod Machine translation

important

These settings are required for fallout4prefs.ini located in Documents/my games/fallout4

[NVHBAO]

bEnable = 1

fBackgroundAOViewDepth = 750.0000

bBackgroundAOEnable = 1

fDepthThresholdSharpness = 100.0000

fDepthThresholdMaxViewDepth = 1000.0000

bDepthThresholdEnable = 0

iDepthClampModeEnum = 0

fCoarseAO = 1.0000

fDetailAO = 3.0000

fBlurSharpnessProfileBackgroundViewDepth = 1.0000

fBlurSharpnessProfileForegroundViewDepth = 0.0000

fBlurSharpnessProfileForegroundSharpnessScale = 4.0000

bBlurSharpnessProfileEnable = 0

fBlurSharpness = 16.0000

iBlurRadiusEnum = 1

bBlurEnable = 1

fPowerExponent = 1.0000

fBias = 0.0000

fRadius = 1.0000

It is highly recommended that you also change this line to look like this

bAllowShadowcasterNPCLights = 1

If you are updating from a previous version, you will need to completely remove the old version, including all plugins.

The 80s VHS version is now built into the 1.2 preset to get the vhs effect required to enable it in ReShade's profile

Open customfx.cfg

position

//// ------- //

/// ** ** VHS ///

// ------- ////

define USE_VHS 0

and change #define USE_VHS 0 to #define USE_VHS 1

Then save.

LFX的变化(3.2)

Changes to LFX and XCinema

New lighting/world changes:

Lighting was re-done in many interiors. Almost all completed interiors were re-done. Lighting fixtures were re-done.

Cast lights are voulumetric lighting and generally better visual lights.

Some interior designs use newly placed objects and lights to give them a completely new visual effect.

Not all interior lighting is complete. One of the internal areas is already competing for remote ports, and none is for nukaworld.

But a lot has been done for the base game.

New lighting changes the outside world: most locations in the base game have been re-lit as well as new lightboxes

For the tunnels and exterior buildings, most of the site has been completed. Locations without external lighting in farharbor or nuka worlds

It's done.

Some places have placed new visual elements in the world.

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You will now find a set of rings that will light up your character at different locations on the body, useful for screenshots.

You can find these rings on the top table of the Concord Museum, where you'll meet Preston.

Another set can be found inside a basement in Concord.

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All weather has been re-done. and changed the names of most unique weather

New Skybox/Cloud Net, now utilized in almost all weather conditions.

Most of the unique weather from previous versions is now different.

Added new visual weather effects to several weathers and changed/improved others

Special weather conditions such as acid rain now have effects associated with them. For example, acid rain now reduces your armor

During this time, you will receive more damage. (This is not entirely complete, some weather just adds to the visual effect)

When it rains, your character will have water dripping from his body.

New lens lighting and sun

Added new underwater visual effects. Your character will now have breathing bubbles rising to the surface and other effects when swimming

and visual distortion effects underwater.

New and improved water textures and caustics.

Improved fire effects, fire effects now have Heat Wave to improve light and improve burning effect on enemies.

Modified almost all effects to be better compatible with LFX and improve them.

New waterfall effect. and various other water/splash related

Improve glass textures and effects

There are various other visual changes that I may have forgotten about.

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New elements:

To go with the weather I added, I added some new lore into the game to explain them

This includes

New interior of the highly detailed NeoSygna research center located in the fiery sea-looking hatch near the pyramid to the left of the entrance

O …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
XCinema
File size
51.9 MiB