WWII - Soviet Nagant M1895 Revolver (Updated)
This mod adds the Nagant M1895 revolver to the game.
Screenshots 3 screenshots
About this mod Machine translation
This mod adds the Nagant M1895 revolver to the game.
*First of all, let’s have a brief thought: good news: you can play the Nagant revolver in Fallout 4; bad news: it is not completely restored, and the bomb nest that is so troublesome to disassemble has not been made. *
Updated on May 1st:
Version v1.2
Fixed low range values on revolvers.
Updated Chinese address on April 24th:
Updated on April 21st:
Version v1.1
Fixed wrong crafting recipe
Fixed the issue of missing textures for dropped shells
Changed the initial receiver and frame
The packaged BA2 version and the loose version have been uploaded together.
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*The Nagant M1895 revolver is a famous firearm with a unique gas seal system, designed by Belgian industrialist Léon Nagant and adopted by the Russian Empire in 1895. It remained the standard sidearm of the Russian and Soviet armies during World War I, the Russian Revolution, and World War II. Its reliability, simplicity and rugged construction make it ideal for harsh battlefield conditions. The Nagant M1895 revolver is an important part of firearms history due to its unique design and long service life in a variety of conflicts. *
Prerequisites
- none
content
Soviet Nagant revolver (2 variants)
Single-action animation and double-action animation
Muffler modification
Production
Can be crafted in the Chemistry Workbench under the "WWII Soviet-Nagant Revolver" category.
Install
Install using the mod manager of your choice. Enable "WWII - SOV Nagant Revolver.esp".
Known issues
None yet.
grateful
World of Guns: Gun Disassembly - Models/Textures
POVcombat - Materials and Implementation
JSRS - Sound Effects
xCADAVVER - Animation
If you like it, remember to like the author on the original address!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.