Wheel Menu Remastered (F4SE) - Updated
The vanilla wheel menu has been modified in C++ and merged with FallUI, resolving FallUI icon inconsistencies caused by Papyrus limitations (e.g. only weapons of the same formid can be displayed). It now replaces the Collections menu and integrates support for it. The UI layout has also been improved to support more information display
Screenshots 2 screenshots
About this mod Machine translation
The vanilla wheel menu has been modified in C++ and merged with FallUI, resolving FallUI icon inconsistencies caused by Papyrus limitations (e.g. only weapons of the same formid can be displayed). It now replaces the Collections menu and integrates support for it. The UI layout has also been improved to support more information display
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
Updated on July 22nd:
Version 1.2
Add tag blacklist
Adding a menu opens the shortcut mode switch. You can now use favorite menu shortcuts or choose to use custom shortcuts.
Add bottom information switch.
Add favorite ring switch
Updated on June 7th:
Version 1.1
Now fixes an issue where dialogue options cannot be switched when used with the Extended Dialogue Interface
Updated on June 5th:
Version 1.0.9
This time should completely fix the problem of medicines or foods that will play first-person animation after use.
Added menu sound effects
Version 1.0.8
Fix prompt text accuracy
Fix imgui cannot be opened due to ini error
Version 1.0.7
Try to fix IAF compatibility
Fully supports handle operation
Added flag to close menu after use can now be closed.
Added custom font support
Updated on June 4th:
Version 1.0.6
- Fixed Activate button handling of roulette menu.
- No more hardcoding the E key.
- Now follows the game's current Activate/Accept key bindings.
- Fixed the usage logic of auxiliary items when "Close menu after use" is enabled.
- Auxiliary items will now follow the correct consumable usage process instead of falling back to general equipment logic.
- This should improve compatibility with items using animation frames.
- Added optional hover-to-open subcategory function.
- New setting item: SubmenuOpenOnHover.
- After turning on, when the mouse hovers over the sub-category filter button, it will automatically switch to the sub-category.
- Click and Ctrl click fixed logic remains unchanged.
- Added localized text for new subcategory hover options.
Version 1.0.5
Fixed a bug where the animation would not play when the menu mode was not closed after using items in the auxiliary area. Now the logic is the same as pipboy, the animation will only be played once after exiting the menu.
Fixed an issue with the center 'Favorites' localized display block
Added partition dynamic pause game option, now you can set the effect of pausing the game during mouse preview for partition.
Added option to enable slow time only during combat
Updated on June 3:
Version 1.0.4
Fixed an issue where the list would reset to the front after using an item in the list.
Fixed an issue where all items would be restored after using selected items in a subcategory after reset.
Added the ability to automatically close the menu after using an item, set independent options for each category, and added visual elements to display this feature.
Added the ability to toggle inbox sorting logic; clockwise sorting and cross-shaped menu map sorting are now available.
Added preliminary support for handle operation (needs testing).
A new button prompt bar has been added to support multi-language localization.
This is a native F4SE carousel menu plug-in for Fallout 4.
This mod replaces the original collection key with a configurable carousel menu, allowing quick access to weapons, support items, and other classified items. It includes optional timing controls, visual filter settings, layout customization, category/rule editing, and a localized ImGui configuration interface.
The default shortcut key for the edit menu is "\"
feature:
- Native F4SE/CommonLibF4 plugin
- Open the carousel menu via Favorite key
- Optional bullet time, freeze time or normal time behavior
- Fixed slow time consumables (such as Jet) when using the carousel
- Prevent turning wheel from opening while aiming
- Configurable wheel layout, scale, radius, slot size and spacing
- Optional visual image space effects
- Built-in category/rule editor for roulette …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.