wedding ring enchantment
Spend up to 100% to enchant your wedding ring and get stat bonuses and effects.
Screenshots 8 screenshots
About this mod Machine translation
Spend up to 100% to enchant your wedding ring and get stat bonuses and effects.
Original address:
Chinese address:
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A means of using caps in exchange for direct gaming benefits.
You and your spouse's rings can be worn at the same time, with your ring on your left hand and your spouse's on the right.
At the armor workbench, they can be enchanted and upgraded, each with up to 3 powerful special bonuses and effects, for a capped cost.
The ring can be changed from left to right at the Chemistry Station if you wish.
Remove any enchantments you want to keep and unequip rings to reveal
Conversion Options Additional rings can also be found in Nuka-world, which are useful for giving to companions to wear.
Level 1 enchantments are capped at 500.
Level 2 requires the (removed) level 1 enchantment mod in your inventory, plus another 5,000 caps.
Level 3 requires the (removed) level 2 enchantment mod in your inventory, plus another 25,000 cap.
This will not be detected from the workbench. Loose mods have no value or weight and therefore should be kept in the player's inventory.
Each ring has three slots. You can remove an enchantment from one slot and add it to another. As long as the loose mod remains in your inventory, it is impossible to accidentally purchase the same enchantment. However, you can stack the same enchantment on each ring slot if you wish.
To keep the menu clean, you won't be able to see higher levels without owning loose mods for the previous level.
Enchant
have:
Strength / Wisdom / Endurance / Charisma / Intelligence / Agility / Luck
Level 1: Corresponding attribute +2.
Level 2: +5
Level 3: +15
Carrying capacity
Level 1: +100 Capacity
Level 2: +500 Capacity
Level 3: +1,500 Capacity &; +100% Movement Speed (when blocked)
critical hit
Level 1: +10% critical strike chance (inside and outside the vat)
Level 2: +20% critical strike chance
Level 3: +35% Critical Hit Chance &; Health Detection During Combat
defense
Level 1: +20 Physics & +20 Energy & +10 Poison
Level 2: +50 Physics & +50 Energy & +20 Poison & +500 Radiation & Fire Retardant
Level 3: +150 Physics & +150 Energy & +50 Poison & +1,000 Radiation & Hazmat Protection & Fire Retardant
experience
Level 1: +25% XP Gain
Level 2: +50%
Level 3: +100%
HP
Level 1: +100HP
Level 2: +250HP & 0.5% Health Regeneration
Level 3: +750HP &; 1% Health Regeneration & 1% Radiation Regeneration
jump
Level 1: 2x jump height
Level 2: 3x jump height and fall damage immunity
Level 3: 4x jump height and fall damage immunity &; jetpack
(Note: The jetpack animation method is completely copied from CROSS Jetpack)
speed
Level 1: +10% movement speed and 2AP/second recovery
Level 2: +25% movement speed and 5AP/second recovery
Level 3: +40% movement speed & 10 AP/second recovery & reduced stagger & knockdown immunity:
sprint
Level 1: -25% sprint cost and -10% VATS cost
Level 2: -50% sprint cost and -20% VATS cost
Level 3: -75% sprint cost & -35% VATS cost & +50% movement speed while sprinting outside of combat
Stealth
Level 1: 30% Silence & 30% Shadow Invisibility & 20% Invisibility Field while crouched and stationary
Level 2: 50% Silence & 50% Shadow Invisibility & 50% Invisibility Field while crouching &; +20% Invisibility Movement Speed
Level 3: 90% Silence & 90% Shadow Invisibility & 90% Invisibility Field while Crouched & +45% Invisibility Movement Speed & Detect Health while Crouched.
(Note: I honestly can't tell if the noise canceling or shading effects work)
While I've tested all the enchantments on several characters and nothing seems to break or leave a permanent effect on the character, I'm very amateur so if it doesn't work, try taking it off and putting it back on.
The movement speed bonus doesn't work well with third-person perspective animations.
It's been checked by the cleaners and the only parts that changed the existing records have to do with the rings and the Jetpack animation edit copied from Cross Jetpack.
Made about a year ago for personal use …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.