We Have Names (and More) - All in One (Updated)

by rsm000rsm·v13·Updated 2025-09-15

All "We Have Names" entries under one roof.

About this mod Machine translation

All "We Have Names" entries under one roof.

Prefix:

Far Harbor

nuclear world

Shelter Tech Workshop DLC

Original address:

Chinese address:

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Combining eight separate versions and covering nearly 300 NPCs, We Have Names (and more) - All in One is the grand finale of the "We Have Names" series.

Features

Proper Nouns: All unnamed NPCs covered by this mod have their own unique NPC (actor) records, and in most cases, they have their own unique character models. They just lack a unique name and often use generic descriptors such as "resident", "drifter", etc. But they're not randomly generated NPCs that spawn throughout the game world. No, the unnamed NPCs in this mod remain the same from one game to the next, so this mod gives them permanent names that carry over with each new start.

Height Scaling: Every adult NPC touched by this mod is given a high level of scaling to replicate the diversity we see in the real world. Additionally, this scaling is random so the height will change with each new game.

Improved Settler Functionality: Pre-existing generic settlers found in Somerville Place, County Crossing, Nordhagen Beach, and more have been given improved settler functionality, including the ability to move to other settlements. Additionally, the four caravan workers wandering the streets of Bunker Hill are automatically registered to the Bunker Hill workshop and serve as regular settlers after completing the "Battle of Bunker Hill" mission.

Clips: A total of five deleted NPCs restored. These include a settler in Tenpines Bluff, an escaped synth from the railroad headquarters, two scribes aboard the Prydwen, and a longshoreman from the Far Harbor Last Plank.

NPC Types: Many generic NPCs share body/face data. Where possible, I swapped in new body/facial data to give these NPCs their own unique appearance. In some cases, NPCs are given their own unique base records to avoid conflicts with other mods that also use the original base records.

For more details, see the individual entries in this series (linked below).

Redundant

Obviously, if you're using this all-in-one, you don't need a standalone entry in the range. Additionally, you don't need the following mods as their fixes are included here.

Bug fixes - Wastelanders

Face Fixes - All in One (or stand-alone option).

compatibility

This mod should be compatible with anything that doesn't touch the same records. See the optional files section for various patches.

Standalone "We Have Names (and more)" entry

We Have Names (and more) - Billing Edition

We Have Names (and more) - Bunker Hill Edition

We Have Names (and more) - Diamond City Edition

We Have Names (and more) - Goodneighbor Edition

We Have Names (and more) - Vault 81 Edition

We Have Names (and More) - DLC Edition

We Have Names (and More) - Wasteland Wanderers Edition

We Have Names (and More) - Faction Edition

Special thanks

tenhats for troubleshooting and general advice throughout the development of the series.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
We Have Names (and More) - AiO-74287-13-1757877899.7z
File size
311.2 KiB
SHA-256
f0540b8b75f91e5a9b30d35901b672b727cc3ab07362c546b573c7b54745eb55
Stored at
2026-10-10 17:30