We Have Names (and More) - All in One (Updated)
All "We Have Names" entries under one roof.
About this mod Machine translation
All "We Have Names" entries under one roof.
Prefix:
Far Harbor
nuclear world
Shelter Tech Workshop DLC
Original address:
Chinese address:
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Combining eight separate versions and covering nearly 300 NPCs, We Have Names (and more) - All in One is the grand finale of the "We Have Names" series.
Features
Proper Nouns: All unnamed NPCs covered by this mod have their own unique NPC (actor) records, and in most cases, they have their own unique character models. They just lack a unique name and often use generic descriptors such as "resident", "drifter", etc. But they're not randomly generated NPCs that spawn throughout the game world. No, the unnamed NPCs in this mod remain the same from one game to the next, so this mod gives them permanent names that carry over with each new start.
Height Scaling: Every adult NPC touched by this mod is given a high level of scaling to replicate the diversity we see in the real world. Additionally, this scaling is random so the height will change with each new game.
Improved Settler Functionality: Pre-existing generic settlers found in Somerville Place, County Crossing, Nordhagen Beach, and more have been given improved settler functionality, including the ability to move to other settlements. Additionally, the four caravan workers wandering the streets of Bunker Hill are automatically registered to the Bunker Hill workshop and serve as regular settlers after completing the "Battle of Bunker Hill" mission.
Clips: A total of five deleted NPCs restored. These include a settler in Tenpines Bluff, an escaped synth from the railroad headquarters, two scribes aboard the Prydwen, and a longshoreman from the Far Harbor Last Plank.
NPC Types: Many generic NPCs share body/face data. Where possible, I swapped in new body/facial data to give these NPCs their own unique appearance. In some cases, NPCs are given their own unique base records to avoid conflicts with other mods that also use the original base records.
For more details, see the individual entries in this series (linked below).
Redundant
Obviously, if you're using this all-in-one, you don't need a standalone entry in the range. Additionally, you don't need the following mods as their fixes are included here.
Bug fixes - Wastelanders
Face Fixes - All in One (or stand-alone option).
compatibility
This mod should be compatible with anything that doesn't touch the same records. See the optional files section for various patches.
Standalone "We Have Names (and more)" entry
We Have Names (and more) - Billing Edition
We Have Names (and more) - Bunker Hill Edition
We Have Names (and more) - Diamond City Edition
We Have Names (and more) - Goodneighbor Edition
We Have Names (and more) - Vault 81 Edition
We Have Names (and More) - DLC Edition
We Have Names (and More) - Wasteland Wanderers Edition
We Have Names (and More) - Faction Edition
Special thanks
tenhats for troubleshooting and general advice throughout the development of the series.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.