We Are The Minutemen

by TheFirstEnd·v4.41·Updated 2018-08-05

About this mod Machine translation

Basic version content: (Personal translation, for reference only)

-Volunteer random mission adjustment (note that the adjustment of the "Toward Independence" mission in the original version has been cancelled. It is probably due to a bug that it cannot be triggered for a long time. The 4.01 version I used is that the character still cannot trigger the mission of liberating the castle after reaching level 76!)

-The chance of random missions for volunteers has been reduced to 20% (previously 25%)

-The maximum number of active tasks has been reduced from 3 to 1 (I don’t understand this sentence, guess it’s the number of tasks generated at the same time?)

  • Add a cooldown time (96 game hours) to each volunteer random mission to prevent the same type of mission from being triggered again immediately after completion (you don’t have to go to the toilet one after another, you can take a breath)

-Flag gun range increased

-The level of the volunteers summoned for reinforcements is close to the player level, and is no longer level 1 every time.

-The chance of vigilante patrols appearing in player settlements increased

-Volunteers will now uniformly wear any type of volunteer uniform

-Veterans of the Minutemen will use the Gauss Rifle

-Volunteers will wear different accessories, such as sunglasses, headscarves or gas masks (in order to look different)

-Volunteers have diversified weapons, and fewer use original Mauser laser rifles

-The chance of volunteers wearing additional armor increased

-New armor has been added to the advanced equipment list of volunteers: combat armor appears at level 40; power armor appears at level 46

Note: Minutemen veterans and volunteers wearing power armor have a lower chance of appearing.

-Zewart dogs now wear hoods and sometimes canine armor

-Some new faces have been added to the volunteer level list (presumably different appearances will be added as the level increases)

-Volunteers can now slowly regenerate health and have a chance to carry healing needles with them.

-The Minutemen now have their own battle formation and no longer use the Marauder's battle formation.

-Added some introductory information about the volunteers to the game loading interface

The enhanced version contains all the content of the basic version and adds the following content:

  • Minutemen can now be controlled
  • After capturing the castle, players can create "Central Command" through the special menu in the workshop. "Central Command" is actually a workbench that allows players to create volunteers and send them to any settlement controlled by the player through the "Move" command. After the player reaches level 30, he can create veteran volunteers and send them to any settlement he controls through the "Move" command.

Note: These created volunteers will exist in the player's inventory. Please use them immediately after you create them, otherwise they will disappear when loading files.

-After capturing the castle, when players reach level 30, they can create volunteer followers through the special menu of the workshop (only in the castle area). They can accompany you to fight everywhere unless they die in battle or are sold or recycled by the player.

Note: Players can create volunteer veteran followers after level 40 (the attributes are the same as above)

After level 50, players can create volunteer followers wearing power armor (the attributes are the same as above)

Note (a bit cheating): The volunteers created by the player using "Central Command" will appear in the player's inventory. When the player deploys (the original text is discarded, which actually means throwing them into the game environment as items), they are not immediately recognized by the game architecture system. At this time, the player cannot order them. There are many ways: quickly save and then load the file, immediately travel quickly to another place and then return, or run out of the settlement for a long distance and then return (actually, it gives the s …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
我们都是义勇兵【We Are The Minutemen】V4.41增强版
File size
52.6 MiB