we are militia
我们是民兵
Screenshots 8 screenshots
About this mod Machine translation
Minutemen should be the best choice for rebuilding the Commonwealth because:
More settlements = more resources = better materials = better firepower and a greater presence in all of the Commonwealth.
But currently this is not the case and this mod attempts to solve this problem
The Minutemen radiation mission has been adjusted:
- Reduced chance of Minuteman radiation mission starting (20 instead of 25)
- The maximum possible active tasks have been reduced (1 instead of 3)
- Added a cooldown period for each Minuteman Fallout mission to prevent the exact same mission from restarting once it ends (96h in game instead of 0)
- Flaregun range has been increased
- The Minuteman enhancement level has now reached the player level but is still lower than the player level (no longer level 1 Minuteman each time)
- Increased chance of watching militia patrols around settlements
- Minutemen will now exclusively wear Minutemen apparel
- A new veteran militia will use Gauss weapons
- Minutemen will wear various items such as glasses, bandanas or gas masks (making them unique)
- Diversification of militia weapons, which will result in militiamen carrying fewer laser rifles
- Increased chance of seeing militia wearing extra armor
- Added new armor to Minutemen higher level list items:
- Level 40 Militia Combat Armor
- Level 46 Militia Strength Armor
NOTE: The chance of seeing Veteran Militia or Strong Armored Militia is low.
- Minutemen dogs will now wear Minutemen bandanas and sometimes dog armor
- Added some news faces to Minutemen levellist
- Now the Minutemen will slowly regain their health and they will have a chance to contain it in their inventory
- Minutemen will have Minutemen class and use Minutemen fighting style instead of raider class
- Added some Minutemen related Loadscreens news
The enhanced version has all the features of the basic version plus the features below.
Minutemen's mission "independence" has been adjusted:
- Preston will no longer require you to recapture the castle until you reach player level 20. Once you reach level 20, complete a Militia's Radiant quest by talking to Preston, and the Reappear Castle quest should appear.
- Added 24 hours cool-down time to Preston's dialogue: "Do you think we're ready to retake the castle?". Players will now have the opportunity to fire, hire, trade, or complete Minutemen Fallout missions.
Militia called by flaregun will now follow you until you:
- Fast travel
- Enter internal cells
-Move too fast for them to follow you
Minutemen can now manage:
Once the "castle" is shot, players can create a "command sheet" through a special menu in the Workshop.
The command table, which can be thought of as a kind of workbench, allows the player to:
- Create minutes that can be sent to any player-controlled settlement via the "move" command
- Upon player level 30 and "Old Guns" completed, a Veteran Militia is created that can be sent to any player-controlled settlement via the "Move" command
- Players can create Minutemen as defender endgame checkpoints after defeating the main mission with Minutemen
Note: If you save and load, the minutes in the inventory will disappear, so discard them once you create them. Don't forget to give them a solution.
Once you obtain a "Castle" and reach level 30, the player can create Minutemen fans through a special menu in the Workshop (only in the Castle) that will follow you until they die or the player "stores" them or "recycles" them
- At level 40 players, create experienced Minutemen followers who will follow you everywhere until they die or the player "stores" them or "recycles" them
- At player level 50, create powerful armored minute followers who will follow you at all times until they die or the player "stores" them or "recycles" them
When players craft Minutemen using the new Command Sheet feature, Minutemen will appear in your inventory. Drop them (yes, I know this sounds weird, but "drop" them like normal items) and they will appear in the gam …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.