Wasteland Warlords - Unique Reaver Armor (Updated)
A unique Raider armor set inspired by Fallout NV's Salt-Upon-Wounds. Can be found and made at Scutter in Hyde Park
Screenshots 8 screenshots
About this mod Machine translation
A unique Raider armor set inspired by Fallout NV's Salt-Upon-Wounds. Can be found and made at Scutter in Hyde Park
Prerequisite: Far Harbor DLC
Updated on August 24th:
Version 1.03
Fixed helmet texture issue
This mod adds a unique Raider armor inspired by Fallout NV's Salt-Upon-Wounds. Can be found on the Scutter in Hyde Park or crafted at the Chemistry Station under "Unique Raider Armor"
This plugin is labeled ESL.
*The loincloth has pretty standard physics, but the buckshot on the helmet uses hair physics which is my first try, so if there are any issues please let me know*
information
FO4 did a great job establishing the identity and lore of the raiders, but I (molerats, below) thought they could have used some different/more interesting costumes. This mod is the start of a planned series that gives various named Raiders some unique outfits to make them feel more unique from one another (and worth hunting down).
Place:
The armor and helmet are those worn by Scrutter in Hyde Park. Both are craftable if you've killed him (the recipe isn't particularly cheap, though), or you can use the console to add it. Console command to get ID:
help "wasteland warlord" 4 armo
If Scutter has spawned in your game but you haven't killed him yet, he will start wearing this armor once you've been away from Hyde Park for enough days (waiting within 3-7 days will guarantee this)
compatibility:
This will only conflict with any mods that edit Scutter's NPC records. Load it below anything that might do this (or make a patch)
My other mods:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.