Wasteland AK (Chinese assault rifle - Galil - AK series package) - Chinese update

by Geckoinacan77·vV1.7·Updated 2026-02-15

This mod adds 3 guns to the game, AK, Galil, and Type 93 (Fo3 Chinese Assault Rifle), but with a twist... as weapons platforms. So you can mix and match each of them into the most BLESS or CURSED combination, it's your choice.

Screenshots 8 screenshots

About this mod Machine translation

This mod adds 3 guns to the game, AK, Galil, and Type 93 (Fo3 Chinese Assault Rifle), but with a twist... as weapons platforms. So you can mix and match each of them into the most BLESS or CURSED combination, it's your choice.

Original address:

Updated Chinese translation address on February 3, 2026:

~~### Updated Chinese address on August 1st:

The main file, melee animation repair file and optional ESL replacement file, Vanilla Balance file, AMD compatible file have been uploaded. You can choose to download and install according to your needs.

Updated on September 25th:

Version V1.7

renew

  • I don't know that there is some kind of problem with my Fo4 installation, I still don't know if it's a couple of mods doing it, or if it's configuring or updating Junk Valley 8 years ago. Either way, it makes the generation of animated text data appear corrupted in some form in at least two third-person animation combinations, walking forward, then walking backward, walking backward + right. Now I did a second clean install and regenerated new animation data for all my mods. This is the update. It was a headache for weeks.

Updated on August 19th:

Version V1.6

renew

  • Fixed the melee slam animation so you can now complete all the raiders you want.
  • Added 12 gauge shotgun conversion kit for Type 93 (same model), now you have a saiga type weapon.
  • Added "Border Guard" barrel, magazine and grip/stock, a nod to the AK from the S.T.A.L.K.E.R. trilogy.
  • Weapon balance has also been adjusted so that vanilla damage patches are no longer required.

Optional Vanilla Balance files updated on July 15th:

Weapons now use the same numerical balance as the original AR in the early to mid-game, but retain the damage of the original mod later in the game. Should be compatible with any version of the mod. Tagged ESL

Updated on July 8th:

Version V1.5a

This is more of an aside than an update. Do not install on an existing archive, this only works on new clean archives. Therefore it is a sidedate. If you like what you see here, load a clean save or wait and start a new game.

  • Reedited LL integration so there is now only one raider injection, but said injection has four guns that will fight and choose one to spawn. The gunner has two injections, one as an automatic gunner and another as a semi-automatic, this time because there are so few automatic gunners and they like their original assault rifles so much. Like the Predator, the Demi-Gunner will choose one of three ak options. Auto will choose one from the Fo3 variant as they are gun connoisseurs
  • Huge changes to the randomization system, allowing for a greater variety of random sections and fewer stale results.
  • In general, more random parts but keeping the character of the platform. Galils look more like galils, AK to Aks etc. The Imported or .45 variant is now truly cursed beyond belief, meaning, more attachments can now be spawned. Also, I recommend using the "Encounter Zone Recalculation" mod, which will unlock level scaling for enemies, allowing them all to use more attachments. Conversely, vanilla low-level enemies will have fewer attachments stuck on them.
  • More useful attachments, meaning, less 10 rnd mags on the item pool, for some reason the engine really likes these...
  • 75 round magazine reloads slightly faster

Optional AMD patch updated on July 3rd: Removed some transparent textures on the scope that caused problems with AMD cards. You should now have a clear sight picture. This is a patch and requires a master file.

Updated on June 12th:

Version V1.5

Minor update to fix the following:

  • In mod testing, four sound descriptors were left that conflicted with the original Hitman's Handmade animations, and they have now been removed.

Updated on June 4th:

Version V1.4

renew

  • 7,62 x 39 mm to 7.62 x 39 mm, I'm thinking here that as humans we finally agree on numbers. S M H
  • Fixed exception logging (unwanted subplots and update shenanigans)
  • Changed the balance of the Galil …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Aks of the Wasteland-94103-V1-7-1758737826.7z
File size
321.6 MiB