Warehouse No. 9 (updated)
An old warehouse abandoned in ruins has been overrun by looters. The entrance to the bunker is located southwest of Asylum Villa. This is a big level.
Screenshots 8 screenshots
About this mod Machine translation
Original address:
Updated Chinese address on May 17th:
Updated on May 26th:
Version 1.20
Radiant Quest integration update.
Level completion is now marked as [Cleared].
Updated on May 21st:
Version 1.10
Take the office key from the raider's hut in the first warehouse area.
Removed audio effects files from entrance tunnel.
Removed excess fallout and dust triggers at bunker entrances.
The floating wall in the first office tunnel was removed.
Removed Macready's syringe (quest item) from the infirmary.
Removed floating light bulb in secret room.
Remove caustic lighting from abandoned elevator shaft (to resolve lighting issues).
Removed floating buildings between Red Rocket and Concord.
Fixed floor displacement in dressing rooms.
Added room boundaries and portals (hopefully reducing framerate drops).
Added more looters upon request.
A new boss was added (just because, and the radiation mission was triggered).
A new random mission for Warehouse No. 9 has been added.
This is only my second time making a mod, please leave feedback, I'd love to hear your thoughts and opinions.
If you like this level, please comment and recommend!
describe:
An old warehouse abandoned in ruins has been overrun by looters. The entrance to the bunker is located southwest of Asylum Villa. This is a big level. If you look hard enough, you'll find 10 safes, 5 treasure chests, some skill magazines, and maybe even a hidden room with a power armor frame and some ammo boxes. There's also a workbench, in case you want to stay.
Install
Download and install using your mod manager of choice, or manually download and extract into the Fallout 4 data folder [..Steam\Steamapps\Common\Fallout4\Data]
Requirements: Fallout 4 base game.
compatibility
It should be compatible with all devices. I tested it, hoping the entrance wouldn't interfere with other mods near Sanctuary Hills. If so, please let me know and I will try my best to help you move it.
Known issues
There are currently no known issues.
grateful
& fadingsignal - Thanks for your help with Fallout 4 editing and helping me generate pre-merge and pre-fading data. As always, very helpful. Thanks!
My other mods
Shelter Technology in Concord
Thank you all for your support.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.