VoiceFX Framework
Apply audio effects chains to the player and each NPC to enhance immersion
About this mod Machine translation
Apply audio effects chains to the player and each NPC to enhance immersion
Original address:
Prefix:
Address Library for F4SE Plugins:
RobCo Patcher (optional, if you want to use RobCo Patcher):
The main file and optional Robco Patcher patches have been uploaded. You can choose to install them according to your needs.
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Description: Whenever a player or NPC speaks, barks or shouts, it will be filtered based on the audio effects chain of the gear they are wearing.
Applies to dialogue, combat, power armor, first person and third person.
Finally, every character in the game will sound like they should.
Installation instructions
1.Requirements
Supported versions of Fallout 4 (any of the following)
Previous generation (1.10.163)
Next generation (1.10.984)
Anniversary Update (1.11.221)
Anniversary Update (1.11.240)
F4SE
RobCo patcher (optional, but highly recommended for large mod lists)
- Install the framework: Download the "VoiceFX Framework" file and place the contents into your /Data folder. The system includes the F4SE plugin and the framework ESP.
It will not patch effects into existing armor and assets in the game! To do this, choose a patch next.
- Select a patch
There are three options depending on which DLC you own.
"I have RobCo patcher" (recommended)
Install "VoiceFX Patch - RobCo". This will patch input keywords at runtime, save some ESP slots, and be less intrusive than ESP patching. If you don't have all the DLC, this method works just fine.
"I own all the DLC..."
Install the "VoiceFX Patch - Fallout 4 and DLC (All-In-One)". This adds keywords using an ESP file in both the base game and the DLC patch.
"I have some DLC..."
Install the "VoiceFX Patch - Fallout 4" and related DLC patches. These will add keywords to the armor in the base game and individual DLC.
- Mod loading order (only applicable to ESP patch method):
Put VoiceFX Framework.esp early in the mod order and add it in
Load VoiceFX patches after the VoiceFX framework and patches are safely installed into existing archives.
⚠️ WARNING: Using ESP patches may conflict with other mods.
You can avoid this problem entirely by adding voice effect keywords at runtime using "RobCo Patcher".
Large mod lists may have conflicts between VoiceFX's ESP patch and other mods involving the same armor parts.
If you don't or can't sue the RobCo patcher, either put the VoiceFXFramework patches later in the load order or resolve them with FO4Edit.
uninstall
It should be able to be uninstalled at any time.
Main features
Works for every character! Players and NPCs outside of power armor are handled independently.
Covers all actor voice audio: dialogue, battle barks, running, breathing.
23 handcrafted effect chains covering cloth masks, gas masks, helmets, power armor helmets and DLC gear. The new generation of power armor sounds clearer than the older models.
Dedicated first-person effects to make your device sound relevant from inside.
Extensible by modders and third parties. Mark the armor with the voice special effects keyword, and the framework will apply the configured special effects.
How VoiceFX works
The F4SE plugin connects to dialogue events in the game engine, overriding the game's default behavior. Fallout 4 maintains one audio link for the player character, one for the power-armored character, and one for other dialogue. This means that modifying any one of them will affect the game as a whole, not just the individual characters.
In the Voice FX framework, the F4SE plug-in intercepts dialogue when any actor speaks. Before the dialogue plays, the speaking actor is checked to see if he or she is wearing a device with a specific keyword.
If a matching keyword is found, the corresponding audio effect chain is applied to the audio clip.
If more than one is found, i.e. two pieces of armor marked with different qualifying keywords, the winner will be determined by priority. Prioritization and mapping of keywords to audio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.