VIS-G item sorting
VIS-G物品分拣
Screenshots 2 screenshots
About this mod Machine translation
This is my take on project sequencing. The more I worked with INNRs, the more I saw ways that VIS could be improved, and for a while I worked on this as an update to VIS. This is an update, but it's expanded in such a way that a VIS patch for the mod may or may not be ready to be used with this. I expanded the number of project categories to make them more specific. I've expanded the summary quantities so that they include more items to clean up the inventory screen. I've set up the weapon and clothing tags in a way so that the items in them are sorted into logical categories, but also to prioritize the more useful items. Halgoth has built a new iconlibs file so we can take advantage of the greatly increased icon selection. I think the weapon classification is really great. My naming convention has built-in support for mods like AWKCR, Armorsmith Extended, New Calibers, Raider Overhaul, Super Mutant Redux, and more.
This mod is just a plugin setup. Some may prefer the customizability of all VIS plugin options, but when it comes to supporting the mod, my impression is that it often leads to confusion and makes troubleshooting and bug fixing more complicated. So I chose a setting that I found most useful. A lot of things I set up as weightless items. I think heavy inventory management can take the fun out of school. But for the hardcore types who like to waste time on extra trips home to shake things off SsmB_92 is working on patches to add weight by adding a touch to try to make everything weigh as realistically as possible.
Installation instructions:
First install DEF UI.
Then install this select yes to overwrite files from DEF UI when prompted.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.