Vanilla Weapon New Animation Project (VRP) - Rifle (Updated)
Changed animation Certain weapons classified as rifles: Lever Action Rifle, Hunting Rifle, Gauss Rifle, Rail Rifle, Double Barrel Shotgun, Radium Rifle, Submachine Gun, Combat Shotgun/Rifle, Assault Rifle, Crafted Assault Rifle
About this mod Machine translation
Changed animation Certain weapons classified as rifles: Lever Action Rifle, Hunting Rifle, Gauss Rifle, Rail Rifle, Double Barrel Shotgun, Radium Rifle, Submachine Gun, Combat Shotgun/Rifle, Assault Rifle, Crafted Assault Rifle
Original address:
Prefix:
VRP Shared Content:
Havok aware Bullet Counted Reload (HaBCR):
Tactical Reload:
Version 2.14 updated on April 22:
Fixed combat shotgun/rifle camera animation when dashing.
Version 2.0 updated on April 22:
New animations for assault weapons now supported
Version 1.28 updated on April 13, 2026:
Now it uses the BCR system to implement the new BCR module HaBCR!! (
It's helpful for animators and solves most reload state transition problems.
Version 1.27 updated on November 9th:
Fixed an issue with the shotgun's FP power armor, as well as an issue with the end of the equipment animation not matching idle.
Changed FOMOD mechanics, right hand options should now work without mo2 as well.
Version 1.2 updated on September 17th:
Fixed power armor animation
Original weapon new animation project rifle
This mod changes
Lever action rifle, hunting rifle, gauss rifle, railroad rifle, double barrel shotgun, radium rifle
and modded weapons that use the same animations
Achieve independent tactical reloading!
- Acknowledgments -
NETO: Thanks for showing the video!
FX0x01
Thank you for implementing independent tactical reloading!
Shiagur42
Thanks for providing us with a decent blender rig and mod script!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.