V.A.A.S Bullet Time MOD Chinese version

by qqlins·v2.0·Updated 2018-08-30

V.A.A.S子弹时间MOD汉化

Screenshots 2 screenshots

About this mod Machine translation

describe:

Shelter Technology Assisted Acceleration System

More than 200 years ago, Tesla Science Magazine published a report on the theme of "Future Warfare". Some lucky users received a manual that could break through V.A.T.S. technology. The manual was called the "Shelter Technology Assisted Acceleration System Manual". The possession of these manuals allowed Pipboys to unleash the true potential of V.A.T.S.!

This ability is called V.A.A.S. Mode

It gives you the same reflexes as V.A.T.S. mode, plus the ability to switch targets more freely. (See video for effect)

What can this MOD do?

Simply put, it’s bullet time!

Added 1 skill impurity, 1 new skill, 4 professional skills and equipment materials? (object or set of things), these allow players to toggle bullet time on and off using shortcut keys.

You can find your trigger in your weapon category. It will not occupy your equipment slot or weapon slot, nor will it affect the use of your long-range, melee, grenade and other weapons.

Comes with customized activation sound effects. You can overwrite the Data\Sound\FX\UI\Perk\Menu\SkjVAAS.wav file with other WAV audio files to modify it [The default sound effect is really ugly, it is recommended to modify it yourself. ]

You can also customize the animation displayed by PERK (skill) in Pip-Boy. You can overwrite Data\Interface\Components\VaultBoys\Perks\SkjVAAS.swf with a SWF animation file to modify it [this is not bad]

How to install it?

Use NMM or manually throw it into the DATA file.

How to use it?

  • First find the magazine, he is in the root crop cellar. [Look at the location picture]
  • Go to the workbench to make a trigger.
  • Add hotkeys to Pip-Boy's options. [I didn't test it, I used another simpler one, but it should be 1, 2, 3,...9 and other shortcut keys]
  • If you need, you can also set activation or ban.

Known issues [Just understand it, don’t bother to read it. 】:

  • There is an effect when activated and it will not disappear. Suspect the game engine is waiting for the next one to appear, 2) Sometimes the deactivator cannot be removed. I intentionally made the spell unspellable by keyword. Not sure if this is a game engine issue or because I have too many keywords loaded into the plugin. As mentioned above, to enable the elimination kick, just press TAB to bring up the pipboy screen and exit.
  • Gravity is unreliable when time slows down. The player character is really slow and sometimes can't walk down stairs because it actually relies on gravity. This is an in-game effect. I'll add a gravity setting in a future version if this becomes an issue. The good thing is you can "glide" really far.
  • Open the door when time slows down and end up having to wait for the door to open. If the door is a door to another community, pipboy access is prohibited and such switching cannot be equipped. This is also an in-game effect. Once teased, I would consider stopping the action when opening the door.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
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File size
127.5 KiB
SHA-256
e027b43c9f0a311461e5646e39a37118b21596c94412920efb2e4ea86cc5f94d
Stored at
2026-10-10 14:41